C# Class Universe.Framework.ClientInterfaces.AnimationSet

Mostra file Open project: Virtual-Universe/Virtual-Universe Class Usage Examples

Public Properties

Property Type Description
Animations AvatarAnimations

Public Methods

Method Description
Add ( UUID animID, int sequenceNum, UUID objectID ) : bool
AnimationSet ( AvatarAnimations animations ) : System
Clear ( ) : void
FromArray ( Animation theArray ) : void
GetArrays ( UUID &animIDs, int &sequenceNums, UUID &objectIDs ) : void
GetDefaultAnimationOverride ( string anim_state ) : string
HasAnimation ( UUID animID ) : bool
Remove ( UUID animID ) : bool
ResetDefaultAnimationOverride ( string anim_state ) : void
SetDefaultAnimation ( UUID animID, int sequenceNum, UUID objectID ) : bool

The default animation is reserved for "main" animations that are mutually exclusive, e.g. flying and sitting.

SetDefaultAnimationOverride ( string anim_state, UUID animID, string animation ) : void
ToArray ( ) : Animation[]
TrySetDefaultAnimation ( string anim, int sequenceNum, UUID objectID ) : bool

Set the animation as the default animation if it's known

Protected Methods

Method Description
ResetDefaultAnimation ( ) : bool

Method Details

Add() public method

public Add ( UUID animID, int sequenceNum, UUID objectID ) : bool
animID UUID
sequenceNum int
objectID UUID
return bool

AnimationSet() public method

public AnimationSet ( AvatarAnimations animations ) : System
animations AvatarAnimations
return System

Clear() public method

public Clear ( ) : void
return void

FromArray() public method

public FromArray ( Animation theArray ) : void
theArray Animation
return void

GetArrays() public method

public GetArrays ( UUID &animIDs, int &sequenceNums, UUID &objectIDs ) : void
animIDs UUID
sequenceNums int
objectIDs UUID
return void

GetDefaultAnimationOverride() public method

public GetDefaultAnimationOverride ( string anim_state ) : string
anim_state string
return string

HasAnimation() public method

public HasAnimation ( UUID animID ) : bool
animID UUID
return bool

Remove() public method

public Remove ( UUID animID ) : bool
animID UUID
return bool

ResetDefaultAnimation() protected method

protected ResetDefaultAnimation ( ) : bool
return bool

ResetDefaultAnimationOverride() public method

public ResetDefaultAnimationOverride ( string anim_state ) : void
anim_state string
return void

SetDefaultAnimation() public method

The default animation is reserved for "main" animations that are mutually exclusive, e.g. flying and sitting.
public SetDefaultAnimation ( UUID animID, int sequenceNum, UUID objectID ) : bool
animID UUID
sequenceNum int
objectID UUID
return bool

SetDefaultAnimationOverride() public method

public SetDefaultAnimationOverride ( string anim_state, UUID animID, string animation ) : void
anim_state string
animID UUID
animation string
return void

ToArray() public method

public ToArray ( ) : Animation[]
return Animation[]

TrySetDefaultAnimation() public method

Set the animation as the default animation if it's known
public TrySetDefaultAnimation ( string anim, int sequenceNum, UUID objectID ) : bool
anim string
sequenceNum int
objectID UUID
return bool

Property Details

Animations public_oe static_oe property

public static AvatarAnimations,Universe.Framework.ClientInterfaces Animations
return AvatarAnimations