C# 클래스 UnityRose.Formats.ZMO

ZMO class.
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공개 메소드들

메소드 설명
BuildSkeletonAnimationClip ( string boneNames ) : AnimationClip
Load ( string filePath, bool camera, bool divide ) : void

Loads the specified file.

ZMO ( ) : System.Collections.Generic

Initializes a new instance of the ZMO class.

ZMO ( string filePath, bool camera = false, bool divide = true ) : System.Collections.Generic

Initializes a new instance of the ZMO class.

buildAnimationClip ( ZMD skeleton ) : AnimationClip
buildAnimationClip ( string objectName, AnimationClip clip ) : AnimationClip

메소드 상세

BuildSkeletonAnimationClip() 공개 메소드

public BuildSkeletonAnimationClip ( string boneNames ) : AnimationClip
boneNames string
리턴 UnityEngine.AnimationClip

Load() 공개 메소드

Loads the specified file.
public Load ( string filePath, bool camera, bool divide ) : void
filePath string The file path.
camera bool if set to true [camera].
divide bool if set to true [divide].
리턴 void

ZMO() 공개 메소드

Initializes a new instance of the ZMO class.
public ZMO ( ) : System.Collections.Generic
리턴 System.Collections.Generic

ZMO() 공개 메소드

Initializes a new instance of the ZMO class.
public ZMO ( string filePath, bool camera = false, bool divide = true ) : System.Collections.Generic
filePath string The file path.
camera bool if set to true [camera].
divide bool if set to true [divide].
리턴 System.Collections.Generic

buildAnimationClip() 공개 메소드

public buildAnimationClip ( ZMD skeleton ) : AnimationClip
skeleton ZMD
리턴 UnityEngine.AnimationClip

buildAnimationClip() 공개 메소드

public buildAnimationClip ( string objectName, AnimationClip clip ) : AnimationClip
objectName string
clip UnityEngine.AnimationClip
리턴 UnityEngine.AnimationClip