C# 클래스 UnityRose.Formats.ZMD

ZMD class.
파일 보기 프로젝트 열기: osROSE/UnityRose 1 사용 예제들

공개 메소드들

메소드 설명
Load ( string filePath ) : void

Loads the specified file. If resource is found, it is loaded as a Text asset. Otherwise, the function assumes this is an editor load and reads from disk

ZMD ( ) : System.Collections.Generic

Initializes a new instance of the ZMO class.

ZMD ( string filePath ) : System.Collections.Generic

Initializes a new instance of the ZMD class.

buildSkeleton ( GameObject parent, bool renderSkeleton = false ) : void
findBone ( string name ) : BoneNode
findDummy ( string name ) : BoneNode

비공개 메소드들

메소드 설명
Load ( ) : void

Loads the specified file.

메소드 상세

Load() 공개 메소드

Loads the specified file. If resource is found, it is loaded as a Text asset. Otherwise, the function assumes this is an editor load and reads from disk
public Load ( string filePath ) : void
filePath string The file path of the Text Asset resource (without extension) or file (with extension) to load
리턴 void

ZMD() 공개 메소드

Initializes a new instance of the ZMO class.
public ZMD ( ) : System.Collections.Generic
리턴 System.Collections.Generic

ZMD() 공개 메소드

Initializes a new instance of the ZMD class.
public ZMD ( string filePath ) : System.Collections.Generic
filePath string The file path.
리턴 System.Collections.Generic

buildSkeleton() 공개 메소드

public buildSkeleton ( GameObject parent, bool renderSkeleton = false ) : void
parent UnityEngine.GameObject
renderSkeleton bool
리턴 void

findBone() 공개 메소드

public findBone ( string name ) : BoneNode
name string
리턴 BoneNode

findDummy() 공개 메소드

public findDummy ( string name ) : BoneNode
name string
리턴 BoneNode