메소드 | 설명 | |
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Load ( string filePath ) : void |
Loads the specified file. If resource is found, it is loaded as a Text asset. Otherwise, the function assumes this is an editor load and reads from disk
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ZMD ( ) : System.Collections.Generic |
Initializes a new instance of the ZMO class.
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ZMD ( string filePath ) : System.Collections.Generic |
Initializes a new instance of the ZMD class.
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buildSkeleton ( |
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findBone ( string name ) : BoneNode | ||
findDummy ( string name ) : BoneNode |
메소드 | 설명 | |
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Load ( ) : void |
Loads the specified file.
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public Load ( string filePath ) : void | ||
filePath | string | The file path of the Text Asset resource (without extension) or file (with extension) to load |
리턴 | void |
public ZMD ( string filePath ) : System.Collections.Generic | ||
filePath | string | The file path. |
리턴 | System.Collections.Generic |
public buildSkeleton ( |
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parent | ||
renderSkeleton | bool | |
리턴 | void |