프로퍼티 | 타입 | 설명 | |
---|---|---|---|
apexFrames | int | ||
hangFrames | int | ||
maxJumpVelocity | float | ||
minJumpVelocity | float |
메소드 | 설명 | |
---|---|---|
EndJump ( Vector3 &velocity ) : void | ||
Init ( float timeToJumpApex, float minJumpHeight, float maxJumpHeight, float hangTime ) : void |
Constructor
|
|
IsBeforeApex ( ) : bool | ||
IsHanging ( ) : bool | ||
JumpVariableHeight ( Character _character, |
Constructor
|
|
JumpVariableHeight ( Character _character, float timeToJumpApex, float minJumpHeight, float maxJumpHeight, float hangTime ) : System |
Constructor
|
|
Jumping ( Vector3 &velocity, float delta ) : bool | ||
StartJump ( Vector3 &velocity ) : void |
public Init ( float timeToJumpApex, float minJumpHeight, float maxJumpHeight, float hangTime ) : void | ||
timeToJumpApex | float | |
minJumpHeight | float | |
maxJumpHeight | float | |
hangTime | float | |
리턴 | void |
public JumpVariableHeight ( Character _character, |
||
_character | Character | |
jp | ||
리턴 | System |
public JumpVariableHeight ( Character _character, float timeToJumpApex, float minJumpHeight, float maxJumpHeight, float hangTime ) : System | ||
_character | Character | |
timeToJumpApex | float | |
minJumpHeight | float | |
maxJumpHeight | float | |
hangTime | float | |
리턴 | System |
public Jumping ( Vector3 &velocity, float delta ) : bool | ||
velocity | Vector3 | |
delta | float | |
리턴 | bool |