Свойство | Type | Description | |
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apexFrames | int | ||
hangFrames | int | ||
maxJumpVelocity | float | ||
minJumpVelocity | float |
Méthode | Description | |
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EndJump ( Vector3 &velocity ) : void | ||
Init ( float timeToJumpApex, float minJumpHeight, float maxJumpHeight, float hangTime ) : void |
Constructor
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IsBeforeApex ( ) : bool | ||
IsHanging ( ) : bool | ||
JumpVariableHeight ( Character _character, |
Constructor
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JumpVariableHeight ( Character _character, float timeToJumpApex, float minJumpHeight, float maxJumpHeight, float hangTime ) : System |
Constructor
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Jumping ( Vector3 &velocity, float delta ) : bool | ||
StartJump ( Vector3 &velocity ) : void |
public Init ( float timeToJumpApex, float minJumpHeight, float maxJumpHeight, float hangTime ) : void | ||
timeToJumpApex | float | |
minJumpHeight | float | |
maxJumpHeight | float | |
hangTime | float | |
Résultat | void |
public JumpVariableHeight ( Character _character, |
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_character | Character | |
jp | ||
Résultat | System |
public JumpVariableHeight ( Character _character, float timeToJumpApex, float minJumpHeight, float maxJumpHeight, float hangTime ) : System | ||
_character | Character | |
timeToJumpApex | float | |
minJumpHeight | float | |
maxJumpHeight | float | |
hangTime | float | |
Résultat | System |
public Jumping ( Vector3 &velocity, float delta ) : bool | ||
velocity | Vector3 | |
delta | float | |
Résultat | bool |
public StartJump ( Vector3 &velocity ) : void | ||
velocity | Vector3 | |
Résultat | void |