C# 클래스 UnityEngine.Texture2DArray

Class for handling 2D texture arrays.

상속: Texture
파일 보기 프로젝트 열기: CarlosHBC/UnityDecompiled 1 사용 예제들

공개 메소드들

메소드 설명
Texture2DArray ( int width, int height, int depth, TextureFormat format, bool mipmap ) : System

Create a new texture array.

Texture2DArray ( int width, int height, int depth, TextureFormat format, bool mipmap, bool linear ) : System

Create a new texture array.

비공개 메소드들

메소드 설명
Apply ( ) : void
Apply ( [ updateMipmaps, [ makeNoLongerReadable ) : void
Apply ( bool updateMipmaps ) : void
GetPixels ( int arrayElement ) : Color[]
GetPixels ( int arrayElement, [ miplevel ) : Color[]
GetPixels32 ( int arrayElement ) : UnityEngine.Color32[]
GetPixels32 ( int arrayElement, [ miplevel ) : UnityEngine.Color32[]
Internal_Create ( [ mono, int width, int height, int depth, TextureFormat format, bool mipmap, bool linear ) : void
SetPixels ( Color colors, int arrayElement ) : void
SetPixels ( Color colors, int arrayElement, [ miplevel ) : void
SetPixels32 ( Color32 colors, int arrayElement ) : void
SetPixels32 ( Color32 colors, int arrayElement, [ miplevel ) : void

메소드 상세

Texture2DArray() 공개 메소드

Create a new texture array.

public Texture2DArray ( int width, int height, int depth, TextureFormat format, bool mipmap ) : System
width int Width of texture array in pixels.
height int Height of texture array in pixels.
depth int Number of elements in the texture array.
format TextureFormat Format of the texture.
mipmap bool Should mipmaps be created?
리턴 System

Texture2DArray() 공개 메소드

Create a new texture array.

public Texture2DArray ( int width, int height, int depth, TextureFormat format, bool mipmap, bool linear ) : System
width int Width of texture array in pixels.
height int Height of texture array in pixels.
depth int Number of elements in the texture array.
format TextureFormat Format of the texture.
mipmap bool Should mipmaps be created?
linear bool Does the texture contain non-color data (i.e. don't do any color space conversions when sampling)? Default is false.
리턴 System