Метод | Описание | |
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Texture2DArray ( int width, int height, int depth, TextureFormat format, bool mipmap ) : System |
Create a new texture array.
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Texture2DArray ( int width, int height, int depth, TextureFormat format, bool mipmap, bool linear ) : System |
Create a new texture array.
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Метод | Описание | |
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Apply ( ) : void | ||
Apply ( [ updateMipmaps, [ makeNoLongerReadable ) : void | ||
Apply ( bool updateMipmaps ) : void | ||
GetPixels ( int arrayElement ) : Color[] | ||
GetPixels ( int arrayElement, [ miplevel ) : Color[] | ||
GetPixels32 ( int arrayElement ) : UnityEngine.Color32[] | ||
GetPixels32 ( int arrayElement, [ miplevel ) : UnityEngine.Color32[] | ||
Internal_Create ( [ mono, int width, int height, int depth, TextureFormat format, bool mipmap, bool linear ) : void | ||
SetPixels ( Color colors, int arrayElement ) : void | ||
SetPixels ( Color colors, int arrayElement, [ miplevel ) : void | ||
SetPixels32 ( |
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SetPixels32 ( |
public Texture2DArray ( int width, int height, int depth, TextureFormat format, bool mipmap ) : System | ||
width | int | Width of texture array in pixels. |
height | int | Height of texture array in pixels. |
depth | int | Number of elements in the texture array. |
format | TextureFormat | Format of the texture. |
mipmap | bool | Should mipmaps be created? |
Результат | System |
public Texture2DArray ( int width, int height, int depth, TextureFormat format, bool mipmap, bool linear ) : System | ||
width | int | Width of texture array in pixels. |
height | int | Height of texture array in pixels. |
depth | int | Number of elements in the texture array. |
format | TextureFormat | Format of the texture. |
mipmap | bool | Should mipmaps be created? |
linear | bool | Does the texture contain non-color data (i.e. don't do any color space conversions when sampling)? Default is false. |
Результат | System |