C# 클래스 UnityEngine.StaticBatchingUtility

상속: Object
파일 보기 프로젝트 열기: CarlosHBC/UnityDecompiled 1 사용 예제들

공개 메소드들

메소드 설명
Combine ( GameObject staticBatchRoot ) : void

StaticBatchingUtility.Combine prepares all children of the staticBatchRoot for static batching.

Combine ( GameObject gos, GameObject staticBatchRoot ) : void

StaticBatchingUtility.Combine prepares all gos for static batching. staticBatchRoot is treated as their parent.

비공개 메소드들

메소드 설명
InternalCombineIndices ( MeshSubsetCombineUtility submeshes, [ combinedMesh ) : void
InternalCombineVertices ( MeshSubsetCombineUtility meshes, string meshName ) : Mesh

메소드 상세

Combine() 공개 정적인 메소드

StaticBatchingUtility.Combine prepares all children of the staticBatchRoot for static batching.

public static Combine ( GameObject staticBatchRoot ) : void
staticBatchRoot GameObject
리턴 void

Combine() 공개 정적인 메소드

StaticBatchingUtility.Combine prepares all gos for static batching. staticBatchRoot is treated as their parent.

public static Combine ( GameObject gos, GameObject staticBatchRoot ) : void
gos GameObject
staticBatchRoot GameObject
리턴 void