C# 클래스 UnityEngine.SparseTexture

Class for handling Sparse Textures.

상속: Texture
파일 보기 프로젝트 열기: CarlosHBC/UnityDecompiled 1 사용 예제들

공개 메소드들

메소드 설명
SparseTexture ( int width, int height, TextureFormat format, int mipCount ) : System

Create a sparse texture.

SparseTexture ( int width, int height, TextureFormat format, int mipCount, bool linear ) : System

Create a sparse texture.

비공개 메소드들

메소드 설명
Internal_Create ( [ mono, int width, int height, TextureFormat format, int mipCount, bool linear ) : void
UnloadTile ( int tileX, int tileY, int miplevel ) : void
UpdateTile ( int tileX, int tileY, int miplevel, Color32 data ) : void
UpdateTileRaw ( int tileX, int tileY, int miplevel, byte data ) : void

메소드 상세

SparseTexture() 공개 메소드

Create a sparse texture.

public SparseTexture ( int width, int height, TextureFormat format, int mipCount ) : System
width int Texture width in pixels.
height int Texture height in pixels.
format TextureFormat Texture format.
mipCount int Mipmap count. Pass -1 to create full mipmap chain.
리턴 System

SparseTexture() 공개 메소드

Create a sparse texture.

public SparseTexture ( int width, int height, TextureFormat format, int mipCount, bool linear ) : System
width int Texture width in pixels.
height int Texture height in pixels.
format TextureFormat Texture format.
mipCount int Mipmap count. Pass -1 to create full mipmap chain.
linear bool Whether texture data will be in linear or sRGB color space (default is sRGB).
리턴 System