Method | Description | |
---|---|---|
SparseTexture ( int width, int height, TextureFormat format, int mipCount ) : System |
Create a sparse texture.
|
|
SparseTexture ( int width, int height, TextureFormat format, int mipCount, bool linear ) : System |
Create a sparse texture.
|
Method | Description | |
---|---|---|
Internal_Create ( [ mono, int width, int height, TextureFormat format, int mipCount, bool linear ) : void | ||
UnloadTile ( int tileX, int tileY, int miplevel ) : void | ||
UpdateTile ( int tileX, int tileY, int miplevel, |
||
UpdateTileRaw ( int tileX, int tileY, int miplevel, byte data ) : void |
public SparseTexture ( int width, int height, TextureFormat format, int mipCount ) : System | ||
width | int | Texture width in pixels. |
height | int | Texture height in pixels. |
format | TextureFormat | Texture format. |
mipCount | int | Mipmap count. Pass -1 to create full mipmap chain. |
return | System |
public SparseTexture ( int width, int height, TextureFormat format, int mipCount, bool linear ) : System | ||
width | int | Texture width in pixels. |
height | int | Texture height in pixels. |
format | TextureFormat | Texture format. |
mipCount | int | Mipmap count. Pass -1 to create full mipmap chain. |
linear | bool | Whether texture data will be in linear or sRGB color space (default is sRGB). |
return | System |