C# 클래스 UnityEngine.ReflectionProbe

The reflection probe is used to capture the surroundings into a texture which is passed to the shaders and used for reflections.

상속: Behaviour
파일 보기 프로젝트 열기: CarlosHBC/UnityDecompiled 1 사용 예제들

Private Properties

프로퍼티 타입 설명
BlendCubemap bool
INTERNAL_get_backgroundColor void
INTERNAL_get_bounds void
INTERNAL_get_center void
INTERNAL_get_size void
INTERNAL_set_backgroundColor void
INTERNAL_set_center void
INTERNAL_set_size void
IsFinishedRendering bool
RenderProbe int
RenderProbe int

비공개 메소드들

메소드 설명
BlendCubemap ( Texture src, Texture dst, float blend, RenderTexture target ) : bool
INTERNAL_get_backgroundColor ( Color &value ) : void
INTERNAL_get_bounds ( Bounds &value ) : void
INTERNAL_get_center ( Vector3 &value ) : void
INTERNAL_get_size ( Vector3 &value ) : void
INTERNAL_set_backgroundColor ( Color &value ) : void
INTERNAL_set_center ( Vector3 &value ) : void
INTERNAL_set_size ( Vector3 &value ) : void
IsFinishedRendering ( int renderId ) : bool
RenderProbe ( ) : int
RenderProbe ( [ targetTexture ) : int