Method |
Description |
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BlendCubemap ( Texture src, Texture dst, float blend, RenderTexture target ) : bool |
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INTERNAL_get_backgroundColor ( Color &value ) : void |
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INTERNAL_get_bounds ( Bounds &value ) : void |
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INTERNAL_get_center ( Vector3 &value ) : void |
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INTERNAL_get_size ( Vector3 &value ) : void |
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INTERNAL_set_backgroundColor ( Color &value ) : void |
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INTERNAL_set_center ( Vector3 &value ) : void |
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INTERNAL_set_size ( Vector3 &value ) : void |
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IsFinishedRendering ( int renderId ) : bool |
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RenderProbe ( ) : int |
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RenderProbe ( [ targetTexture ) : int |
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