프로퍼티 | 타입 | 설명 | |
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GetMeshes | int | ||
INTERNAL_get_pivot | void | ||
INTERNAL_set_pivot | void | ||
Internal_GetEnabledVertexStreams | ParticleSystemVertexStreams | ||
Internal_GetMeshCount | int | ||
Internal_SetVertexStreams | void | ||
SetMeshes | void |
메소드 | 설명 | |
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AreVertexStreamsEnabled ( ParticleSystemVertexStreams streams ) : bool |
Query whether the particle system renderer uses a particular set of vertex streams.
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DisableVertexStreams ( ParticleSystemVertexStreams streams ) : void |
Disable a set of vertex shader streams on the particle system renderer. The position stream is always enabled, and any attempts to remove it will be ignored.
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EnableVertexStreams ( ParticleSystemVertexStreams streams ) : void |
Enable a set of vertex shader streams on the particle system renderer.
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GetEnabledVertexStreams ( ParticleSystemVertexStreams streams ) : ParticleSystemVertexStreams |
Query whether the particle system renderer uses a particular set of vertex streams.
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SetMeshes ( |
Set an array of meshes used as particles instead of a billboarded texture.
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메소드 | 설명 | |
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GetMeshes ( |
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INTERNAL_get_pivot ( |
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INTERNAL_set_pivot ( |
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Internal_GetEnabledVertexStreams ( ParticleSystemVertexStreams streams ) : ParticleSystemVertexStreams | ||
Internal_GetMeshCount ( ) : int | ||
Internal_SetVertexStreams ( ParticleSystemVertexStreams streams, bool enabled ) : void | ||
SetMeshes ( |
public AreVertexStreamsEnabled ( ParticleSystemVertexStreams streams ) : bool | ||
streams | ParticleSystemVertexStreams | Streams to query. |
리턴 | bool |
public DisableVertexStreams ( ParticleSystemVertexStreams streams ) : void | ||
streams | ParticleSystemVertexStreams | Streams to disable. |
리턴 | void |
public EnableVertexStreams ( ParticleSystemVertexStreams streams ) : void | ||
streams | ParticleSystemVertexStreams | Streams to enable. |
리턴 | void |
public GetEnabledVertexStreams ( ParticleSystemVertexStreams streams ) : ParticleSystemVertexStreams | ||
streams | ParticleSystemVertexStreams | Streams to query. |
리턴 | ParticleSystemVertexStreams |
public SetMeshes ( |
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meshes | Array of meshes to be used. | |
리턴 | void |