C# 클래스 UnityEngine.HumanPoseHandler

A handler that lets you read or write a HumanPose from or to a humanoid avatar skeleton hierarchy.

상속: IDisposable
파일 보기 프로젝트 열기: CarlosHBC/UnityDecompiled 1 사용 예제들

공개 메소드들

메소드 설명
GetHumanPose ( HumanPose &humanPose ) : void
HumanPoseHandler ( Avatar avatar, Transform root ) : System

Creates a human pose handler from an avatar and a root transform.

SetHumanPose ( HumanPose &humanPose ) : void

비공개 메소드들

메소드 설명
Dispose ( ) : void
INTERNAL_CALL_Internal_GetHumanPose ( HumanPoseHandler self, Vector3 &bodyPosition, Quaternion &bodyRotation, float muscles ) : bool
INTERNAL_CALL_Internal_SetHumanPose ( HumanPoseHandler self, Vector3 &bodyPosition, Quaternion &bodyRotation, float muscles ) : bool
Internal_GetHumanPose ( Vector3 &bodyPosition, Quaternion &bodyRotation, float muscles ) : bool
Internal_HumanPoseHandler ( Avatar avatar, Transform root ) : void
Internal_SetHumanPose ( Vector3 &bodyPosition, Quaternion &bodyRotation, float muscles ) : bool

메소드 상세

GetHumanPose() 공개 메소드

public GetHumanPose ( HumanPose &humanPose ) : void
humanPose HumanPose
리턴 void

HumanPoseHandler() 공개 메소드

Creates a human pose handler from an avatar and a root transform.

public HumanPoseHandler ( Avatar avatar, Transform root ) : System
avatar Avatar The avatar that defines the humanoid rig on skeleton hierarchy with root as the top most parent.
root Transform The top most node of the skeleton hierarchy defined in humanoid avatar.
리턴 System

SetHumanPose() 공개 메소드

public SetHumanPose ( HumanPose &humanPose ) : void
humanPose HumanPose
리턴 void