C# Класс UnityEngine.HumanPoseHandler

A handler that lets you read or write a HumanPose from or to a humanoid avatar skeleton hierarchy.

Наследование: IDisposable
Показать файл Открыть проект Примеры использования класса

Открытые методы

Метод Описание
GetHumanPose ( HumanPose &humanPose ) : void
HumanPoseHandler ( Avatar avatar, Transform root ) : System

Creates a human pose handler from an avatar and a root transform.

SetHumanPose ( HumanPose &humanPose ) : void

Приватные методы

Метод Описание
Dispose ( ) : void
INTERNAL_CALL_Internal_GetHumanPose ( HumanPoseHandler self, Vector3 &bodyPosition, Quaternion &bodyRotation, float muscles ) : bool
INTERNAL_CALL_Internal_SetHumanPose ( HumanPoseHandler self, Vector3 &bodyPosition, Quaternion &bodyRotation, float muscles ) : bool
Internal_GetHumanPose ( Vector3 &bodyPosition, Quaternion &bodyRotation, float muscles ) : bool
Internal_HumanPoseHandler ( Avatar avatar, Transform root ) : void
Internal_SetHumanPose ( Vector3 &bodyPosition, Quaternion &bodyRotation, float muscles ) : bool

Описание методов

GetHumanPose() публичный Метод

public GetHumanPose ( HumanPose &humanPose ) : void
humanPose HumanPose
Результат void

HumanPoseHandler() публичный Метод

Creates a human pose handler from an avatar and a root transform.

public HumanPoseHandler ( Avatar avatar, Transform root ) : System
avatar Avatar The avatar that defines the humanoid rig on skeleton hierarchy with root as the top most parent.
root Transform The top most node of the skeleton hierarchy defined in humanoid avatar.
Результат System

SetHumanPose() публичный Метод

public SetHumanPose ( HumanPose &humanPose ) : void
humanPose HumanPose
Результат void