C# 클래스 UnityEngine.GUITargetAttribute

상속: System.Attribute
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공개 메소드들

메소드 설명
GUITargetAttribute ( ) : System

Default constructor initializes the attribute for OnGUI to be called for all available displays.

GUITargetAttribute ( int displayIndex ) : System

Default constructor initializes the attribute for OnGUI to be called for all available displays.

GUITargetAttribute ( int displayIndex, int displayIndex1 ) : System

Default constructor initializes the attribute for OnGUI to be called for all available displays.

비공개 메소드들

메소드 설명
GetGUITargetAttrValue ( System klass, string methodName ) : int

메소드 상세

GUITargetAttribute() 공개 메소드

Default constructor initializes the attribute for OnGUI to be called for all available displays.

public GUITargetAttribute ( ) : System
리턴 System

GUITargetAttribute() 공개 메소드

Default constructor initializes the attribute for OnGUI to be called for all available displays.

public GUITargetAttribute ( int displayIndex ) : System
displayIndex int Display index.
리턴 System

GUITargetAttribute() 공개 메소드

Default constructor initializes the attribute for OnGUI to be called for all available displays.

public GUITargetAttribute ( int displayIndex, int displayIndex1 ) : System
displayIndex int Display index.
displayIndex1 int Display index.
리턴 System