C# 클래스 UnityEngine.Avatar

상속: Object
파일 보기 프로젝트 열기: CarlosHBC/UnityDecompiled 1 사용 예제들

비공개 메소드들

메소드 설명
Avatar ( ) : System
GetAxisLength ( int humanId ) : float
GetLimitSign ( int humanId ) : Vector3
GetPostRotation ( int humanId ) : Quaternion
GetPreRotation ( int humanId ) : Quaternion
GetZYPostQ ( int humanId, Quaternion parentQ, Quaternion q ) : Quaternion
GetZYRoll ( int humanId, Vector3 uvw ) : Quaternion
INTERNAL_CALL_GetLimitSign ( Avatar self, int humanId, Vector3 &value ) : void
INTERNAL_CALL_GetPostRotation ( Avatar self, int humanId, Quaternion &value ) : void
INTERNAL_CALL_GetPreRotation ( Avatar self, int humanId, Quaternion &value ) : void
INTERNAL_CALL_GetZYPostQ ( Avatar self, int humanId, Quaternion &parentQ, Quaternion &q, Quaternion &value ) : void
INTERNAL_CALL_GetZYRoll ( Avatar self, int humanId, Vector3 &uvw, Quaternion &value ) : void
SetMuscleMinMax ( int muscleId, float min, float max ) : void
SetParameter ( int parameterId, float value ) : void