메소드 | 설명 | |
---|---|---|
Interpolate ( Color start, Color end, float ratio ) : Color | ||
Interpolate ( Quaternion start, Quaternion end, float ratio ) : Quaternion | ||
Interpolate ( Rect r1, Rect r2, float ratio ) : Rect | ||
Interpolate ( Vector2 start, Vector2 end, float ratio ) : Vector2 | ||
Interpolate ( Vector3 start, Vector3 end, float ratio ) : Vector3 | ||
Interpolate ( float start, float end, float ratio ) : float | ||
Interpolate ( int start, int end, float ratio ) : int |
메소드 | 설명 | |
---|---|---|
Interpolate ( UnityEngine.UIElements.Experimental.StyleValues start, UnityEngine.UIElements.Experimental.StyleValues end, float ratio ) : UnityEngine.UIElements.Experimental.StyleValues |
public static Interpolate ( Color start, Color end, float ratio ) : Color | ||
start | Color | |
end | Color | |
ratio | float | |
리턴 | Color |
public static Interpolate ( Quaternion start, Quaternion end, float ratio ) : Quaternion | ||
start | Quaternion | |
end | Quaternion | |
ratio | float | |
리턴 | Quaternion |
public static Interpolate ( Rect r1, Rect r2, float ratio ) : Rect | ||
r1 | Rect | |
r2 | Rect | |
ratio | float | |
리턴 | Rect |
public static Interpolate ( Vector2 start, Vector2 end, float ratio ) : Vector2 | ||
start | Vector2 | |
end | Vector2 | |
ratio | float | |
리턴 | Vector2 |
public static Interpolate ( Vector3 start, Vector3 end, float ratio ) : Vector3 | ||
start | Vector3 | |
end | Vector3 | |
ratio | float | |
리턴 | Vector3 |
public static Interpolate ( float start, float end, float ratio ) : float | ||
start | float | |
end | float | |
ratio | float | |
리턴 | float |
public static Interpolate ( int start, int end, float ratio ) : int | ||
start | int | |
end | int | |
ratio | float | |
리턴 | int |