C# Class UnityEngine.UIElements.Experimental.Lerp

ファイルを表示 Open project: needle-mirror/com.unity.ui Class Usage Examples

Public Methods

Method Description
Interpolate ( Color start, Color end, float ratio ) : Color
Interpolate ( Quaternion start, Quaternion end, float ratio ) : Quaternion
Interpolate ( Rect r1, Rect r2, float ratio ) : Rect
Interpolate ( Vector2 start, Vector2 end, float ratio ) : Vector2
Interpolate ( Vector3 start, Vector3 end, float ratio ) : Vector3
Interpolate ( float start, float end, float ratio ) : float
Interpolate ( int start, int end, float ratio ) : int

Private Methods

Method Description
Interpolate ( UnityEngine.UIElements.Experimental.StyleValues start, UnityEngine.UIElements.Experimental.StyleValues end, float ratio ) : UnityEngine.UIElements.Experimental.StyleValues

Method Details

Interpolate() public static method

public static Interpolate ( Color start, Color end, float ratio ) : Color
start Color
end Color
ratio float
return Color

Interpolate() public static method

public static Interpolate ( Quaternion start, Quaternion end, float ratio ) : Quaternion
start Quaternion
end Quaternion
ratio float
return Quaternion

Interpolate() public static method

public static Interpolate ( Rect r1, Rect r2, float ratio ) : Rect
r1 Rect
r2 Rect
ratio float
return Rect

Interpolate() public static method

public static Interpolate ( Vector2 start, Vector2 end, float ratio ) : Vector2
start Vector2
end Vector2
ratio float
return Vector2

Interpolate() public static method

public static Interpolate ( Vector3 start, Vector3 end, float ratio ) : Vector3
start Vector3
end Vector3
ratio float
return Vector3

Interpolate() public static method

public static Interpolate ( float start, float end, float ratio ) : float
start float
end float
ratio float
return float

Interpolate() public static method

public static Interpolate ( int start, int end, float ratio ) : int
start int
end int
ratio float
return int