C# 클래스 UnityEngine.Rendering.SphericalHarmonicsL2

파일 보기 프로젝트 열기: CarlosHBC/UnityDecompiled 1 사용 예제들

공개 메소드들

메소드 설명
AddAmbientLight ( Color color ) : void

Add ambient lighting to probe data.

AddDirectionalLight ( Vector3 direction, Color color, float intensity ) : void

Add directional light to probe data.

Clear ( ) : void

Clears SH probe to zero.

Equals ( object other ) : bool
GetHashCode ( ) : int
operator ( ) : SphericalHarmonicsL2
operator ( ) : bool
this ( int rgb, int coefficient ) : float

비공개 메소드들

메소드 설명
AddAmbientLightInternal ( Color color, SphericalHarmonicsL2 &sh ) : void
AddDirectionalLightInternal ( Vector3 direction, Color color, SphericalHarmonicsL2 &sh ) : void
ClearInternal ( SphericalHarmonicsL2 &sh ) : void
INTERNAL_CALL_AddAmbientLightInternal ( Color &color, SphericalHarmonicsL2 &sh ) : void
INTERNAL_CALL_AddDirectionalLightInternal ( Vector3 &direction, Color &color, SphericalHarmonicsL2 &sh ) : void
INTERNAL_CALL_ClearInternal ( SphericalHarmonicsL2 &sh ) : void

메소드 상세

AddAmbientLight() 공개 메소드

Add ambient lighting to probe data.

public AddAmbientLight ( Color color ) : void
color Color
리턴 void

AddDirectionalLight() 공개 메소드

Add directional light to probe data.

public AddDirectionalLight ( Vector3 direction, Color color, float intensity ) : void
direction Vector3
color Color
intensity float
리턴 void

Clear() 공개 메소드

Clears SH probe to zero.

public Clear ( ) : void
리턴 void

Equals() 공개 메소드

public Equals ( object other ) : bool
other object
리턴 bool

GetHashCode() 공개 메소드

public GetHashCode ( ) : int
리턴 int

operator() 공개 정적인 메소드

public static operator ( ) : SphericalHarmonicsL2
리턴 SphericalHarmonicsL2

operator() 공개 정적인 메소드

public static operator ( ) : bool
리턴 bool

this() 공개 메소드

public this ( int rgb, int coefficient ) : float
rgb int
coefficient int
리턴 float