C# Class UnityEngine.Rendering.SphericalHarmonicsL2

Afficher le fichier Open project: CarlosHBC/UnityDecompiled Class Usage Examples

Méthodes publiques

Méthode Description
AddAmbientLight ( Color color ) : void

Add ambient lighting to probe data.

AddDirectionalLight ( Vector3 direction, Color color, float intensity ) : void

Add directional light to probe data.

Clear ( ) : void

Clears SH probe to zero.

Equals ( object other ) : bool
GetHashCode ( ) : int
operator ( ) : SphericalHarmonicsL2
operator ( ) : bool
this ( int rgb, int coefficient ) : float

Private Methods

Méthode Description
AddAmbientLightInternal ( Color color, SphericalHarmonicsL2 &sh ) : void
AddDirectionalLightInternal ( Vector3 direction, Color color, SphericalHarmonicsL2 &sh ) : void
ClearInternal ( SphericalHarmonicsL2 &sh ) : void
INTERNAL_CALL_AddAmbientLightInternal ( Color &color, SphericalHarmonicsL2 &sh ) : void
INTERNAL_CALL_AddDirectionalLightInternal ( Vector3 &direction, Color &color, SphericalHarmonicsL2 &sh ) : void
INTERNAL_CALL_ClearInternal ( SphericalHarmonicsL2 &sh ) : void

Method Details

AddAmbientLight() public méthode

Add ambient lighting to probe data.

public AddAmbientLight ( Color color ) : void
color Color
Résultat void

AddDirectionalLight() public méthode

Add directional light to probe data.

public AddDirectionalLight ( Vector3 direction, Color color, float intensity ) : void
direction Vector3
color Color
intensity float
Résultat void

Clear() public méthode

Clears SH probe to zero.

public Clear ( ) : void
Résultat void

Equals() public méthode

public Equals ( object other ) : bool
other object
Résultat bool

GetHashCode() public méthode

public GetHashCode ( ) : int
Résultat int

operator() public static méthode

public static operator ( ) : SphericalHarmonicsL2
Résultat SphericalHarmonicsL2

operator() public static méthode

public static operator ( ) : bool
Résultat bool

this() public méthode

public this ( int rgb, int coefficient ) : float
rgb int
coefficient int
Résultat float