C# 클래스 UnityEngine.Rendering.RenderTargetIdentifier

Identifies a RenderTexture for a Rendering.CommandBuffer.

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공개 메소드들

메소드 설명
RenderTargetIdentifier ( BuiltinRenderTextureType type ) : System

Creates a render target identifier.

RenderTargetIdentifier ( Texture tex ) : System

Creates a render target identifier.

RenderTargetIdentifier ( int nameID ) : System

Creates a render target identifier.

RenderTargetIdentifier ( string name ) : System

Creates a render target identifier.

메소드 상세

RenderTargetIdentifier() 공개 메소드

Creates a render target identifier.

public RenderTargetIdentifier ( BuiltinRenderTextureType type ) : System
type BuiltinRenderTextureType Built-in temporary render texture type.
리턴 System

RenderTargetIdentifier() 공개 메소드

Creates a render target identifier.

public RenderTargetIdentifier ( Texture tex ) : System
tex Texture RenderTexture or Texture object to use.
리턴 System

RenderTargetIdentifier() 공개 메소드

Creates a render target identifier.

public RenderTargetIdentifier ( int nameID ) : System
nameID int Temporary render texture name (as integer, see Shader.PropertyToID).
리턴 System

RenderTargetIdentifier() 공개 메소드

Creates a render target identifier.

public RenderTargetIdentifier ( string name ) : System
name string Temporary render texture name.
리턴 System