C# Class UnityEngine.Rendering.RenderTargetIdentifier

Identifies a RenderTexture for a Rendering.CommandBuffer.

Show file Open project: CarlosHBC/UnityDecompiled Class Usage Examples

Public Methods

Method Description
RenderTargetIdentifier ( BuiltinRenderTextureType type ) : System

Creates a render target identifier.

RenderTargetIdentifier ( Texture tex ) : System

Creates a render target identifier.

RenderTargetIdentifier ( int nameID ) : System

Creates a render target identifier.

RenderTargetIdentifier ( string name ) : System

Creates a render target identifier.

Method Details

RenderTargetIdentifier() public method

Creates a render target identifier.

public RenderTargetIdentifier ( BuiltinRenderTextureType type ) : System
type BuiltinRenderTextureType Built-in temporary render texture type.
return System

RenderTargetIdentifier() public method

Creates a render target identifier.

public RenderTargetIdentifier ( Texture tex ) : System
tex Texture RenderTexture or Texture object to use.
return System

RenderTargetIdentifier() public method

Creates a render target identifier.

public RenderTargetIdentifier ( int nameID ) : System
nameID int Temporary render texture name (as integer, see Shader.PropertyToID).
return System

RenderTargetIdentifier() public method

Creates a render target identifier.

public RenderTargetIdentifier ( string name ) : System
name string Temporary render texture name.
return System