프로퍼티 | 타입 | 설명 | |
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lobbySlots | UnityEngine.Networking.NetworkLobbyPlayer[] |
메소드 | 설명 | |
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CheckReadyToBegin ( ) : void | ||
OnClientConnect ( |
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OnClientDisconnect ( |
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OnClientSceneChanged ( |
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OnLobbyClientAddPlayerFailed ( ) : void | ||
OnLobbyClientConnect ( |
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OnLobbyClientDisconnect ( |
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OnLobbyClientEnter ( ) : void | ||
OnLobbyClientExit ( ) : void | ||
OnLobbyClientSceneChanged ( |
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OnLobbyServerConnect ( |
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OnLobbyServerCreateGamePlayer ( |
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OnLobbyServerCreateLobbyPlayer ( |
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OnLobbyServerDisconnect ( |
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OnLobbyServerPlayerRemoved ( |
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OnLobbyServerPlayersReady ( ) : void | ||
OnLobbyServerSceneChanged ( string sceneName ) : void | ||
OnLobbyServerSceneLoadedForPlayer ( |
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OnLobbyStartClient ( |
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OnLobbyStartHost ( ) : void | ||
OnLobbyStartServer ( ) : void | ||
OnLobbyStopClient ( ) : void | ||
OnLobbyStopHost ( ) : void | ||
OnServerAddPlayer ( |
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OnServerConnect ( |
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OnServerDisconnect ( |
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OnServerRemovePlayer ( |
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OnServerSceneChanged ( string sceneName ) : void | ||
OnStartClient ( |
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OnStartHost ( ) : void | ||
OnStartServer ( ) : void | ||
OnStopClient ( ) : void | ||
OnStopHost ( ) : void | ||
SendReturnToLobby ( ) : bool | ||
ServerChangeScene ( string sceneName ) : void | ||
ServerReturnToLobby ( ) : void | ||
TryToAddPlayer ( ) : void |
메소드 | 설명 | |
---|---|---|
CallOnClientEnterLobby ( ) : void | ||
CallOnClientExitLobby ( ) : void | ||
CheckConnectionIsReadyToBegin ( |
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FindSlot ( ) : byte | ||
OnClientAddPlayerFailedMessage ( NetworkMessage netMsg ) : void | ||
OnClientReadyToBegin ( NetworkMessage netMsg ) : void | ||
OnGUI ( ) : void | ||
OnServerReadyToBeginMessage ( NetworkMessage netMsg ) : void | ||
OnServerReturnToLobbyMessage ( NetworkMessage netMsg ) : void | ||
OnServerSceneLoadedMessage ( NetworkMessage netMsg ) : void | ||
OnValidate ( ) : void | ||
SceneLoadedForPlayer ( |
public OnClientConnect ( |
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conn | ||
리턴 | void |
public OnClientDisconnect ( |
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conn | ||
리턴 | void |
public OnClientSceneChanged ( |
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conn | ||
리턴 | void |
public OnLobbyClientConnect ( |
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conn | ||
리턴 | void |
public OnLobbyClientDisconnect ( |
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conn | ||
리턴 | void |
public OnLobbyClientSceneChanged ( |
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conn | ||
리턴 | void |
public OnLobbyServerConnect ( |
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conn | ||
리턴 | void |
public OnLobbyServerCreateGamePlayer ( |
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conn | ||
playerControllerId | short | |
리턴 |
public OnLobbyServerCreateLobbyPlayer ( |
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conn | ||
playerControllerId | short | |
리턴 |
public OnLobbyServerDisconnect ( |
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conn | ||
리턴 | void |
public OnLobbyServerPlayerRemoved ( |
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conn | ||
playerControllerId | short | |
리턴 | void |
public OnLobbyServerSceneChanged ( string sceneName ) : void | ||
sceneName | string | |
리턴 | void |
public OnLobbyServerSceneLoadedForPlayer ( |
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lobbyPlayer | ||
gamePlayer | ||
리턴 | bool |
public OnLobbyStartClient ( |
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lobbyClient | ||
리턴 | void |
public OnServerAddPlayer ( |
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conn | ||
playerControllerId | short | |
리턴 | void |
public OnServerConnect ( |
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conn | ||
리턴 | void |
public OnServerDisconnect ( |
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conn | ||
리턴 | void |
public OnServerRemovePlayer ( |
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conn | ||
player | ||
리턴 | void |
public OnServerSceneChanged ( string sceneName ) : void | ||
sceneName | string | |
리턴 | void |
public OnStartClient ( |
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lobbyClient | ||
리턴 | void |
public ServerChangeScene ( string sceneName ) : void | ||
sceneName | string | |
리턴 | void |