Property | Type | Description | |
---|---|---|---|
lobbySlots | UnityEngine.Networking.NetworkLobbyPlayer[] |
Method | Description | |
---|---|---|
CheckReadyToBegin ( ) : void | ||
OnClientConnect ( |
||
OnClientDisconnect ( |
||
OnClientSceneChanged ( |
||
OnLobbyClientAddPlayerFailed ( ) : void | ||
OnLobbyClientConnect ( |
||
OnLobbyClientDisconnect ( |
||
OnLobbyClientEnter ( ) : void | ||
OnLobbyClientExit ( ) : void | ||
OnLobbyClientSceneChanged ( |
||
OnLobbyServerConnect ( |
||
OnLobbyServerCreateGamePlayer ( |
||
OnLobbyServerCreateLobbyPlayer ( |
||
OnLobbyServerDisconnect ( |
||
OnLobbyServerPlayerRemoved ( |
||
OnLobbyServerPlayersReady ( ) : void | ||
OnLobbyServerSceneChanged ( string sceneName ) : void | ||
OnLobbyServerSceneLoadedForPlayer ( |
||
OnLobbyStartClient ( |
||
OnLobbyStartHost ( ) : void | ||
OnLobbyStartServer ( ) : void | ||
OnLobbyStopClient ( ) : void | ||
OnLobbyStopHost ( ) : void | ||
OnServerAddPlayer ( |
||
OnServerConnect ( |
||
OnServerDisconnect ( |
||
OnServerRemovePlayer ( |
||
OnServerSceneChanged ( string sceneName ) : void | ||
OnStartClient ( |
||
OnStartHost ( ) : void | ||
OnStartServer ( ) : void | ||
OnStopClient ( ) : void | ||
OnStopHost ( ) : void | ||
SendReturnToLobby ( ) : bool | ||
ServerChangeScene ( string sceneName ) : void | ||
ServerReturnToLobby ( ) : void | ||
TryToAddPlayer ( ) : void |
Method | Description | |
---|---|---|
CallOnClientEnterLobby ( ) : void | ||
CallOnClientExitLobby ( ) : void | ||
CheckConnectionIsReadyToBegin ( |
||
FindSlot ( ) : byte | ||
OnClientAddPlayerFailedMessage ( NetworkMessage netMsg ) : void | ||
OnClientReadyToBegin ( NetworkMessage netMsg ) : void | ||
OnGUI ( ) : void | ||
OnServerReadyToBeginMessage ( NetworkMessage netMsg ) : void | ||
OnServerReturnToLobbyMessage ( NetworkMessage netMsg ) : void | ||
OnServerSceneLoadedMessage ( NetworkMessage netMsg ) : void | ||
OnValidate ( ) : void | ||
SceneLoadedForPlayer ( |
public OnClientConnect ( |
||
conn | ||
return | void |
public OnClientDisconnect ( |
||
conn | ||
return | void |
public OnClientSceneChanged ( |
||
conn | ||
return | void |
public OnLobbyClientAddPlayerFailed ( ) : void | ||
return | void |
public OnLobbyClientConnect ( |
||
conn | ||
return | void |
public OnLobbyClientDisconnect ( |
||
conn | ||
return | void |
public OnLobbyClientSceneChanged ( |
||
conn | ||
return | void |
public OnLobbyServerConnect ( |
||
conn | ||
return | void |
public OnLobbyServerCreateGamePlayer ( |
||
conn | ||
playerControllerId | short | |
return |
public OnLobbyServerCreateLobbyPlayer ( |
||
conn | ||
playerControllerId | short | |
return |
public OnLobbyServerDisconnect ( |
||
conn | ||
return | void |
public OnLobbyServerPlayerRemoved ( |
||
conn | ||
playerControllerId | short | |
return | void |
public OnLobbyServerSceneChanged ( string sceneName ) : void | ||
sceneName | string | |
return | void |
public OnLobbyServerSceneLoadedForPlayer ( |
||
lobbyPlayer | ||
gamePlayer | ||
return | bool |
public OnLobbyStartClient ( |
||
lobbyClient | ||
return | void |
public OnServerAddPlayer ( |
||
conn | ||
playerControllerId | short | |
return | void |
public OnServerConnect ( |
||
conn | ||
return | void |
public OnServerDisconnect ( |
||
conn | ||
return | void |
public OnServerRemovePlayer ( |
||
conn | ||
player | ||
return | void |
public OnServerSceneChanged ( string sceneName ) : void | ||
sceneName | string | |
return | void |
public OnStartClient ( |
||
lobbyClient | ||
return | void |
public ServerChangeScene ( string sceneName ) : void | ||
sceneName | string | |
return | void |