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CheckInputBounds ( int inputIndex ) : bool |
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CheckInputBounds ( int inputIndex, bool acceptAny ) : bool |
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CheckPlayableValidity ( Playable playable, string name ) : bool |
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ClearInputs ( ) : void |
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CompareIntPtr ( Playable lhs, Playable rhs ) : bool |
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ConnectInternal ( Playable source, Playable target, int sourceOutputPort, int targetInputPort ) : bool |
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DisconnectInternal ( Playable target, int inputPort ) : void |
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Dispose ( bool disposing ) : void |
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GenerateUniqueId ( ) : int |
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GetInput ( int inputPort ) : Playable |
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GetInputWeightInternal ( int inputIndex ) : float |
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GetInputs ( ) : UnityEngine.Experimental.Director.Playable[] |
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GetInputsInternal ( object list ) : void |
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GetOutput ( int outputPort ) : Playable |
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GetOutputs ( ) : UnityEngine.Experimental.Director.Playable[] |
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GetOutputsInternal ( object list ) : void |
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GetUniqueIDInternal ( ) : int |
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InstantiateEnginePlayable ( ) : void |
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IsNativePlayableAlive ( Playable p ) : bool |
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Playable ( bool callCPPConstructor ) : System |
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ReleaseEnginePlayable ( ) : void |
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SetInputWeightInternal ( int inputIndex, float weight ) : bool |
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