Метод | Описание | |
---|---|---|
Connect ( |
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Connect ( |
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Disconnect ( |
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Dispose ( ) : void | ||
Equals ( object p ) : bool | ||
GetHashCode ( ) : int | ||
GetInputWeight ( int inputIndex ) : float | ||
GetInputs ( List |
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GetOutputs ( List |
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OnSetPlayState ( PlayState newState ) : void | ||
OnSetTime ( float localTime ) : void | ||
Playable ( ) : System | ||
PrepareFrame ( |
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ProcessFrame ( |
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SetInputWeight ( int inputIndex, float weight ) : bool | ||
operator ( ) : bool |
Метод | Описание | |
---|---|---|
CheckInputBounds ( int inputIndex ) : bool | ||
CheckInputBounds ( int inputIndex, bool acceptAny ) : bool | ||
CheckPlayableValidity ( |
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ClearInputs ( ) : void | ||
CompareIntPtr ( |
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ConnectInternal ( |
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DisconnectInternal ( |
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Dispose ( bool disposing ) : void | ||
GenerateUniqueId ( ) : int | ||
GetInput ( int inputPort ) : |
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GetInputWeightInternal ( int inputIndex ) : float | ||
GetInputs ( ) : UnityEngine.Experimental.Director.Playable[] | ||
GetInputsInternal ( object list ) : void | ||
GetOutput ( int outputPort ) : |
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GetOutputs ( ) : UnityEngine.Experimental.Director.Playable[] | ||
GetOutputsInternal ( object list ) : void | ||
GetUniqueIDInternal ( ) : int | ||
InstantiateEnginePlayable ( ) : void | ||
IsNativePlayableAlive ( |
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Playable ( bool callCPPConstructor ) : System | ||
ReleaseEnginePlayable ( ) : void | ||
SetInputWeightInternal ( int inputIndex, float weight ) : bool |
public static Connect ( |
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source | ||
target | ||
Результат | bool |
public static Connect ( |
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source | ||
target | ||
sourceOutputPort | int | |
targetInputPort | int | |
Результат | bool |
public static Disconnect ( |
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target | ||
inputPort | int | |
Результат | void |
public GetInputWeight ( int inputIndex ) : float | ||
inputIndex | int | |
Результат | float |
public GetInputs ( List |
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inputList | List |
|
Результат | void |
public GetOutputs ( List |
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outputList | List |
|
Результат | void |
public OnSetPlayState ( PlayState newState ) : void | ||
newState | PlayState | |
Результат | void |
public OnSetTime ( float localTime ) : void | ||
localTime | float | |
Результат | void |
public PrepareFrame ( |
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info | ||
Результат | void |
public ProcessFrame ( |
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info | ||
playerData | object | |
Результат | void |
public SetInputWeight ( int inputIndex, float weight ) : bool | ||
inputIndex | int | |
weight | float | |
Результат | bool |