메소드 |
설명 |
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CrossFade ( int stateNameHash, float transitionDuration ) : void |
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CrossFade ( int stateNameHash, float transitionDuration, [ layer, [ normalizedTime ) : void |
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CrossFade ( int stateNameHash, float transitionDuration, int layer ) : void |
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CrossFade ( string stateName, float transitionDuration ) : void |
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CrossFade ( string stateName, float transitionDuration, int layer ) : void |
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CrossFadeInFixedTime ( int stateNameHash, float transitionDuration ) : void |
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CrossFadeInFixedTime ( int stateNameHash, float transitionDuration, [ layer, [ fixedTime ) : void |
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CrossFadeInFixedTime ( int stateNameHash, float transitionDuration, int layer ) : void |
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CrossFadeInFixedTime ( string stateName, float transitionDuration ) : void |
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CrossFadeInFixedTime ( string stateName, float transitionDuration, int layer ) : void |
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GetAnimatorTransitionInfo ( int layerIndex ) : AnimatorTransitionInfo |
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GetBoolID ( int id ) : bool |
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GetBoolString ( string name ) : bool |
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GetCurrentAnimatorClipInfo ( int layerIndex ) : UnityEngine.AnimatorClipInfo[] |
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GetCurrentAnimatorStateInfo ( int layerIndex ) : AnimatorStateInfo |
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GetFloatID ( int id ) : float |
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GetFloatString ( string name ) : float |
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GetIntegerID ( int id ) : int |
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GetIntegerString ( string name ) : int |
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GetLayerIndex ( string layerName ) : int |
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GetLayerName ( int layerIndex ) : string |
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GetLayerWeight ( int layerIndex ) : float |
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GetNextAnimatorClipInfo ( int layerIndex ) : UnityEngine.AnimatorClipInfo[] |
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GetNextAnimatorStateInfo ( int layerIndex ) : AnimatorStateInfo |
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GetParameter ( int index ) : AnimatorControllerParameter |
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HasState ( int layerIndex, int stateID ) : bool |
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InstantiateEnginePlayable ( RuntimeAnimatorController controller ) : void |
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IsInTransition ( int layerIndex ) : bool |
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IsParameterControlledByCurveID ( int id ) : bool |
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IsParameterControlledByCurveString ( string name ) : bool |
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Play ( int stateNameHash ) : void |
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Play ( int stateNameHash, [ layer, [ normalizedTime ) : void |
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Play ( int stateNameHash, int layer ) : void |
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Play ( string stateName ) : void |
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Play ( string stateName, int layer ) : void |
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PlayInFixedTime ( int stateNameHash ) : void |
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PlayInFixedTime ( int stateNameHash, [ layer, [ fixedTime ) : void |
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PlayInFixedTime ( int stateNameHash, int layer ) : void |
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PlayInFixedTime ( string stateName ) : void |
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PlayInFixedTime ( string stateName, int layer ) : void |
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ResetTriggerID ( int id ) : void |
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ResetTriggerString ( string name ) : void |
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ResolveHash ( int hash ) : string |
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SetBoolID ( int id, bool value ) : void |
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SetBoolString ( string name, bool value ) : void |
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SetFloatID ( int id, float value ) : void |
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SetFloatString ( string name, float value ) : void |
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SetIntegerID ( int id, int value ) : void |
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SetIntegerString ( string name, int value ) : void |
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SetLayerWeight ( int layerIndex, float weight ) : void |
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SetTriggerID ( int id ) : void |
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SetTriggerString ( string name ) : void |
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StringToHash ( string name ) : int |
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