Метод | Описание | |
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AddInput ( |
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AnimatorControllerPlayable ( |
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CrossFade ( string stateName, float transitionDuration, [ layer, [ normalizedTime ) : void | ||
CrossFadeInFixedTime ( string stateName, float transitionDuration, [ layer, [ fixedTime ) : void | ||
GetBool ( int id ) : bool | ||
GetBool ( string name ) : bool | ||
GetFloat ( int id ) : float | ||
GetFloat ( string name ) : float | ||
GetInteger ( int id ) : int | ||
GetInteger ( string name ) : int | ||
IsParameterControlledByCurve ( int id ) : bool | ||
IsParameterControlledByCurve ( string name ) : bool | ||
Play ( string stateName, [ layer, [ normalizedTime ) : void | ||
PlayInFixedTime ( string stateName, [ layer, [ fixedTime ) : void | ||
RemoveAllInputs ( ) : bool | ||
RemoveInput ( |
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RemoveInput ( int index ) : bool | ||
ResetTrigger ( int id ) : void | ||
ResetTrigger ( string name ) : void | ||
SetBool ( int id, bool value ) : void | ||
SetBool ( string name, bool value ) : void | ||
SetFloat ( int id, float value ) : void | ||
SetFloat ( string name, float value ) : void | ||
SetInput ( |
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SetInputs ( IEnumerable |
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SetInteger ( int id, int value ) : void | ||
SetInteger ( string name, int value ) : void | ||
SetTrigger ( int id ) : void | ||
SetTrigger ( string name ) : void |
Метод | Описание | |
---|---|---|
CrossFade ( int stateNameHash, float transitionDuration ) : void | ||
CrossFade ( int stateNameHash, float transitionDuration, [ layer, [ normalizedTime ) : void | ||
CrossFade ( int stateNameHash, float transitionDuration, int layer ) : void | ||
CrossFade ( string stateName, float transitionDuration ) : void | ||
CrossFade ( string stateName, float transitionDuration, int layer ) : void | ||
CrossFadeInFixedTime ( int stateNameHash, float transitionDuration ) : void | ||
CrossFadeInFixedTime ( int stateNameHash, float transitionDuration, [ layer, [ fixedTime ) : void | ||
CrossFadeInFixedTime ( int stateNameHash, float transitionDuration, int layer ) : void | ||
CrossFadeInFixedTime ( string stateName, float transitionDuration ) : void | ||
CrossFadeInFixedTime ( string stateName, float transitionDuration, int layer ) : void | ||
GetAnimatorTransitionInfo ( int layerIndex ) : |
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GetBoolID ( int id ) : bool | ||
GetBoolString ( string name ) : bool | ||
GetCurrentAnimatorClipInfo ( int layerIndex ) : UnityEngine.AnimatorClipInfo[] | ||
GetCurrentAnimatorStateInfo ( int layerIndex ) : |
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GetFloatID ( int id ) : float | ||
GetFloatString ( string name ) : float | ||
GetIntegerID ( int id ) : int | ||
GetIntegerString ( string name ) : int | ||
GetLayerIndex ( string layerName ) : int | ||
GetLayerName ( int layerIndex ) : string | ||
GetLayerWeight ( int layerIndex ) : float | ||
GetNextAnimatorClipInfo ( int layerIndex ) : UnityEngine.AnimatorClipInfo[] | ||
GetNextAnimatorStateInfo ( int layerIndex ) : |
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GetParameter ( int index ) : |
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HasState ( int layerIndex, int stateID ) : bool | ||
InstantiateEnginePlayable ( |
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IsInTransition ( int layerIndex ) : bool | ||
IsParameterControlledByCurveID ( int id ) : bool | ||
IsParameterControlledByCurveString ( string name ) : bool | ||
Play ( int stateNameHash ) : void | ||
Play ( int stateNameHash, [ layer, [ normalizedTime ) : void | ||
Play ( int stateNameHash, int layer ) : void | ||
Play ( string stateName ) : void | ||
Play ( string stateName, int layer ) : void | ||
PlayInFixedTime ( int stateNameHash ) : void | ||
PlayInFixedTime ( int stateNameHash, [ layer, [ fixedTime ) : void | ||
PlayInFixedTime ( int stateNameHash, int layer ) : void | ||
PlayInFixedTime ( string stateName ) : void | ||
PlayInFixedTime ( string stateName, int layer ) : void | ||
ResetTriggerID ( int id ) : void | ||
ResetTriggerString ( string name ) : void | ||
ResolveHash ( int hash ) : string | ||
SetBoolID ( int id, bool value ) : void | ||
SetBoolString ( string name, bool value ) : void | ||
SetFloatID ( int id, float value ) : void | ||
SetFloatString ( string name, float value ) : void | ||
SetIntegerID ( int id, int value ) : void | ||
SetIntegerString ( string name, int value ) : void | ||
SetLayerWeight ( int layerIndex, float weight ) : void | ||
SetTriggerID ( int id ) : void | ||
SetTriggerString ( string name ) : void | ||
StringToHash ( string name ) : int |
public AddInput ( |
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source | ||
Результат | int |
public AnimatorControllerPlayable ( |
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controller | ||
Результат | System |
public CrossFade ( string stateName, float transitionDuration, [ layer, [ normalizedTime ) : void | ||
stateName | string | |
transitionDuration | float | |
layer | [ | |
normalizedTime | [ | |
Результат | void |
public CrossFadeInFixedTime ( string stateName, float transitionDuration, [ layer, [ fixedTime ) : void | ||
stateName | string | |
transitionDuration | float | |
layer | [ | |
fixedTime | [ | |
Результат | void |
public IsParameterControlledByCurve ( int id ) : bool | ||
id | int | |
Результат | bool |
public IsParameterControlledByCurve ( string name ) : bool | ||
name | string | |
Результат | bool |
public Play ( string stateName, [ layer, [ normalizedTime ) : void | ||
stateName | string | |
layer | [ | |
normalizedTime | [ | |
Результат | void |
public PlayInFixedTime ( string stateName, [ layer, [ fixedTime ) : void | ||
stateName | string | |
layer | [ | |
fixedTime | [ | |
Результат | void |
public RemoveInput ( |
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playable | ||
Результат | bool |
public ResetTrigger ( string name ) : void | ||
name | string | |
Результат | void |
public SetBool ( int id, bool value ) : void | ||
id | int | |
value | bool | |
Результат | void |
public SetBool ( string name, bool value ) : void | ||
name | string | |
value | bool | |
Результат | void |
public SetFloat ( int id, float value ) : void | ||
id | int | |
value | float | |
Результат | void |
public SetFloat ( string name, float value ) : void | ||
name | string | |
value | float | |
Результат | void |
public SetInput ( |
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source | ||
index | int | |
Результат | bool |
public SetInputs ( IEnumerable |
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sources | IEnumerable |
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Результат | bool |
public SetInteger ( int id, int value ) : void | ||
id | int | |
value | int | |
Результат | void |
public SetInteger ( string name, int value ) : void | ||
name | string | |
value | int | |
Результат | void |