C# 클래스 UnityEngine.EventSystems.StandaloneInputModule

상속: PointerInputModule
파일 보기 프로젝트 열기: CarlosHBC/UnityDecompiled 1 사용 예제들

Private Properties

프로퍼티 타입 설명
GetRawMoveVector System.Vector2
ProcessTouchEvents bool

공개 메소드들

메소드 설명
ActivateModule ( ) : void

See BaseInputModule.

DeactivateModule ( ) : void

See BaseInputModule.

IsModuleSupported ( ) : bool

See BaseInputModule.

Process ( ) : void

See BaseInputModule.

ShouldActivateModule ( ) : bool

See BaseInputModule.

UpdateModule ( ) : void

See BaseInputModule.

보호된 메소드들

메소드 설명
ForceAutoSelect ( ) : bool
ProcessMouseEvent ( ) : void

Iterate through all the different mouse events.

ProcessMouseEvent ( int id ) : void

Iterate through all the different mouse events.

ProcessMousePress ( PointerInputModule data ) : void
ProcessTouchPress ( PointerEventData pointerEvent, bool pressed, bool released ) : void

How should the touch press be processed.

SendMoveEventToSelectedObject ( ) : bool

Calculate and send a move event to the current selected object.

SendSubmitEventToSelectedObject ( ) : bool

Calculate and send a submit event to the current selected object.

SendUpdateEventToSelectedObject ( ) : bool

Send a update event to the currently selected object.

StandaloneInputModule ( ) : System

비공개 메소드들

메소드 설명
GetRawMoveVector ( ) : System.Vector2
ProcessTouchEvents ( ) : bool

메소드 상세

ActivateModule() 공개 메소드

See BaseInputModule.

public ActivateModule ( ) : void
리턴 void

DeactivateModule() 공개 메소드

See BaseInputModule.

public DeactivateModule ( ) : void
리턴 void

ForceAutoSelect() 보호된 메소드

protected ForceAutoSelect ( ) : bool
리턴 bool

IsModuleSupported() 공개 메소드

See BaseInputModule.

public IsModuleSupported ( ) : bool
리턴 bool

Process() 공개 메소드

See BaseInputModule.

public Process ( ) : void
리턴 void

ProcessMouseEvent() 보호된 메소드

Iterate through all the different mouse events.

protected ProcessMouseEvent ( ) : void
리턴 void

ProcessMouseEvent() 보호된 메소드

Iterate through all the different mouse events.

protected ProcessMouseEvent ( int id ) : void
id int The mouse pointer Event data id to get.
리턴 void

ProcessMousePress() 보호된 메소드

protected ProcessMousePress ( PointerInputModule data ) : void
data PointerInputModule
리턴 void

ProcessTouchPress() 보호된 메소드

How should the touch press be processed.

protected ProcessTouchPress ( PointerEventData pointerEvent, bool pressed, bool released ) : void
pointerEvent PointerEventData The data to be passed to the final object.
pressed bool If the touch was pressed this frame.
released bool If the touch was released this frame.
리턴 void

SendMoveEventToSelectedObject() 보호된 메소드

Calculate and send a move event to the current selected object.

protected SendMoveEventToSelectedObject ( ) : bool
리턴 bool

SendSubmitEventToSelectedObject() 보호된 메소드

Calculate and send a submit event to the current selected object.

protected SendSubmitEventToSelectedObject ( ) : bool
리턴 bool

SendUpdateEventToSelectedObject() 보호된 메소드

Send a update event to the currently selected object.

protected SendUpdateEventToSelectedObject ( ) : bool
리턴 bool

ShouldActivateModule() 공개 메소드

See BaseInputModule.

public ShouldActivateModule ( ) : bool
리턴 bool

StandaloneInputModule() 보호된 메소드

protected StandaloneInputModule ( ) : System
리턴 System

UpdateModule() 공개 메소드

See BaseInputModule.

public UpdateModule ( ) : void
리턴 void