C# 클래스 UnityEditor.Selection

파일 보기 프로젝트 열기: CarlosHBC/UnityDecompiled 1 사용 예제들

공개 프로퍼티들

프로퍼티 타입 설명
selectionChanged System.Action

Private Properties

프로퍼티 타입 설명
Add void
Add void
GetObjectsMode Object[]
GetTransforms UnityEngine.Transform[]
Internal_CallSelectionChanged void
Remove void
Remove void

공개 메소드들

메소드 설명
Contains ( Object obj ) : bool

Returns whether an object is contained in the current selection.

Contains ( int instanceID ) : bool

Returns whether an object is contained in the current selection.

GetFiltered ( Type type, SelectionMode mode ) : Object[]

Returns the current selection filtered by type and mode.

비공개 메소드들

메소드 설명
Add ( Object obj ) : void
Add ( int instanceID ) : void
GetObjectsMode ( SelectionMode mode ) : Object[]
GetTransforms ( SelectionMode mode ) : UnityEngine.Transform[]
Internal_CallSelectionChanged ( ) : void
Remove ( Object obj ) : void
Remove ( int instanceID ) : void

메소드 상세

Contains() 공개 정적인 메소드

Returns whether an object is contained in the current selection.

public static Contains ( Object obj ) : bool
obj Object
리턴 bool

Contains() 공개 정적인 메소드

Returns whether an object is contained in the current selection.

public static Contains ( int instanceID ) : bool
instanceID int
리턴 bool

GetFiltered() 공개 정적인 메소드

Returns the current selection filtered by type and mode.

public static GetFiltered ( Type type, SelectionMode mode ) : Object[]
type System.Type Only objects of this type will be retrieved.
mode SelectionMode Further options to refine the selection.
리턴 Object[]

프로퍼티 상세

selectionChanged 공개적으로 정적으로 프로퍼티

Delegate callback triggered when currently active/selected item has changed.

public static Action,System selectionChanged
리턴 System.Action