C# 클래스 UnityEditor.ParticleSystemClipboard

파일 보기 프로젝트 열기: randomize/VimConfig 1 사용 예제들

공개 메소드들

메소드 설명
CopyAnimationCurves ( AnimationCurve animCurve, AnimationCurve animCurve2, float scalar ) : void
CopyGradient ( Gradient gradient1, Gradient gradient2 ) : void
HasDoubleAnimationCurve ( ) : bool
HasDoubleGradient ( ) : bool
HasSingleAnimationCurve ( ) : bool
HasSingleGradient ( ) : bool
PasteAnimationCurves ( UnityEditor.SerializedProperty animCurveProperty, UnityEditor.SerializedProperty animCurveProperty2, UnityEditor.SerializedProperty scalarProperty, Rect curveRanges, ParticleSystemCurveEditor particleSystemCurveEditor ) : void
PasteGradient ( UnityEditor.SerializedProperty gradientProperty, UnityEditor.SerializedProperty gradientProperty2 ) : void

비공개 메소드들

메소드 설명
ClampCurve ( UnityEditor.SerializedProperty animCurveProperty, Rect curveRanges ) : void

메소드 상세

CopyAnimationCurves() 공개 정적인 메소드

public static CopyAnimationCurves ( AnimationCurve animCurve, AnimationCurve animCurve2, float scalar ) : void
animCurve UnityEngine.AnimationCurve
animCurve2 UnityEngine.AnimationCurve
scalar float
리턴 void

CopyGradient() 공개 정적인 메소드

public static CopyGradient ( Gradient gradient1, Gradient gradient2 ) : void
gradient1 UnityEngine.Gradient
gradient2 UnityEngine.Gradient
리턴 void

HasDoubleAnimationCurve() 공개 정적인 메소드

public static HasDoubleAnimationCurve ( ) : bool
리턴 bool

HasDoubleGradient() 공개 정적인 메소드

public static HasDoubleGradient ( ) : bool
리턴 bool

HasSingleAnimationCurve() 공개 정적인 메소드

public static HasSingleAnimationCurve ( ) : bool
리턴 bool

HasSingleGradient() 공개 정적인 메소드

public static HasSingleGradient ( ) : bool
리턴 bool

PasteAnimationCurves() 공개 정적인 메소드

public static PasteAnimationCurves ( UnityEditor.SerializedProperty animCurveProperty, UnityEditor.SerializedProperty animCurveProperty2, UnityEditor.SerializedProperty scalarProperty, Rect curveRanges, ParticleSystemCurveEditor particleSystemCurveEditor ) : void
animCurveProperty UnityEditor.SerializedProperty
animCurveProperty2 UnityEditor.SerializedProperty
scalarProperty UnityEditor.SerializedProperty
curveRanges UnityEngine.Rect
particleSystemCurveEditor ParticleSystemCurveEditor
리턴 void

PasteGradient() 공개 정적인 메소드

public static PasteGradient ( UnityEditor.SerializedProperty gradientProperty, UnityEditor.SerializedProperty gradientProperty2 ) : void
gradientProperty UnityEditor.SerializedProperty
gradientProperty2 UnityEditor.SerializedProperty
리턴 void