C# Class UnityEditor.ParticleSystemClipboard

Show file Open project: randomize/VimConfig Class Usage Examples

Public Methods

Method Description
CopyAnimationCurves ( AnimationCurve animCurve, AnimationCurve animCurve2, float scalar ) : void
CopyGradient ( Gradient gradient1, Gradient gradient2 ) : void
HasDoubleAnimationCurve ( ) : bool
HasDoubleGradient ( ) : bool
HasSingleAnimationCurve ( ) : bool
HasSingleGradient ( ) : bool
PasteAnimationCurves ( UnityEditor.SerializedProperty animCurveProperty, UnityEditor.SerializedProperty animCurveProperty2, UnityEditor.SerializedProperty scalarProperty, Rect curveRanges, ParticleSystemCurveEditor particleSystemCurveEditor ) : void
PasteGradient ( UnityEditor.SerializedProperty gradientProperty, UnityEditor.SerializedProperty gradientProperty2 ) : void

Private Methods

Method Description
ClampCurve ( UnityEditor.SerializedProperty animCurveProperty, Rect curveRanges ) : void

Method Details

CopyAnimationCurves() public static method

public static CopyAnimationCurves ( AnimationCurve animCurve, AnimationCurve animCurve2, float scalar ) : void
animCurve UnityEngine.AnimationCurve
animCurve2 UnityEngine.AnimationCurve
scalar float
return void

CopyGradient() public static method

public static CopyGradient ( Gradient gradient1, Gradient gradient2 ) : void
gradient1 UnityEngine.Gradient
gradient2 UnityEngine.Gradient
return void

HasDoubleAnimationCurve() public static method

public static HasDoubleAnimationCurve ( ) : bool
return bool

HasDoubleGradient() public static method

public static HasDoubleGradient ( ) : bool
return bool

HasSingleAnimationCurve() public static method

public static HasSingleAnimationCurve ( ) : bool
return bool

HasSingleGradient() public static method

public static HasSingleGradient ( ) : bool
return bool

PasteAnimationCurves() public static method

public static PasteAnimationCurves ( UnityEditor.SerializedProperty animCurveProperty, UnityEditor.SerializedProperty animCurveProperty2, UnityEditor.SerializedProperty scalarProperty, Rect curveRanges, ParticleSystemCurveEditor particleSystemCurveEditor ) : void
animCurveProperty UnityEditor.SerializedProperty
animCurveProperty2 UnityEditor.SerializedProperty
scalarProperty UnityEditor.SerializedProperty
curveRanges UnityEngine.Rect
particleSystemCurveEditor ParticleSystemCurveEditor
return void

PasteGradient() public static method

public static PasteGradient ( UnityEditor.SerializedProperty gradientProperty, UnityEditor.SerializedProperty gradientProperty2 ) : void
gradientProperty UnityEditor.SerializedProperty
gradientProperty2 UnityEditor.SerializedProperty
return void