C# 클래스 UnityEditor.LookDevEnvironmentWindow

파일 보기 프로젝트 열기: CarlosHBC/UnityDecompiled 1 사용 예제들

공개 메소드들

메소드 설명
CancelSelection ( ) : void
GetCurrentSelection ( ) : Cubemap
GetSelectedPositionOffset ( ) : Vector2
LookDevEnvironmentWindow ( LookDevView lookDevView ) : System
OnGUI ( int windowID ) : void
PositionToLatLong ( Vector2 position ) : Vector2
ResetShadowCubemap ( ) : void
SetRects ( Rect positionInLookDev, Rect GUIRect, Rect displayRect ) : void

비공개 메소드들

메소드 설명
ComputeAngleOffsetFromMouseCoord ( Vector2 mousePosition ) : float
DrawLatLongThumbnail ( CubemapInfo infos, float angleOffset, float intensity, float alpha, Rect textureRect ) : void
DrawSelectionFeedback ( Rect textureRect, Color selectionColor1, Color selectionColor2 ) : void
GetFrameAndShadowTextureRect ( Rect textureRect, Rect &frameTextureRect, Rect &shadowTextureRect ) : void
GetInsertionRect ( int envIndex ) : Rect
GetThumbnailRect ( int envIndex ) : Rect
HandleMouseInput ( ) : void
IsPositionInInsertionArea ( Vector2 pos ) : int
IsPositionInThumbnailArea ( Vector2 pos ) : int
LatLongToPosition ( float latitude, float longitude ) : Vector2
RenderOverlayThumbnailIfNeeded ( ) : void

메소드 상세

CancelSelection() 공개 메소드

public CancelSelection ( ) : void
리턴 void

GetCurrentSelection() 공개 메소드

public GetCurrentSelection ( ) : Cubemap
리턴 UnityEngine.Cubemap

GetSelectedPositionOffset() 공개 메소드

public GetSelectedPositionOffset ( ) : Vector2
리턴 Vector2

LookDevEnvironmentWindow() 공개 메소드

public LookDevEnvironmentWindow ( LookDevView lookDevView ) : System
lookDevView LookDevView
리턴 System

OnGUI() 공개 메소드

public OnGUI ( int windowID ) : void
windowID int
리턴 void

PositionToLatLong() 공개 정적인 메소드

public static PositionToLatLong ( Vector2 position ) : Vector2
position Vector2
리턴 Vector2

ResetShadowCubemap() 공개 메소드

public ResetShadowCubemap ( ) : void
리턴 void

SetRects() 공개 메소드

public SetRects ( Rect positionInLookDev, Rect GUIRect, Rect displayRect ) : void
positionInLookDev UnityEngine.Rect
GUIRect UnityEngine.Rect
displayRect UnityEngine.Rect
리턴 void