메소드 |
설명 |
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ComputeAngleOffsetFromMouseCoord ( Vector2 mousePosition ) : float |
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DrawLatLongThumbnail ( CubemapInfo infos, float angleOffset, float intensity, float alpha, Rect textureRect ) : void |
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DrawSelectionFeedback ( Rect textureRect, Color selectionColor1, Color selectionColor2 ) : void |
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GetFrameAndShadowTextureRect ( Rect textureRect, Rect &frameTextureRect, Rect &shadowTextureRect ) : void |
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GetInsertionRect ( int envIndex ) : Rect |
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GetThumbnailRect ( int envIndex ) : Rect |
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HandleMouseInput ( ) : void |
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IsPositionInInsertionArea ( Vector2 pos ) : int |
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IsPositionInThumbnailArea ( Vector2 pos ) : int |
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LatLongToPosition ( float latitude, float longitude ) : Vector2 |
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RenderOverlayThumbnailIfNeeded ( ) : void |
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