C# Class UnityEditor.LookDevEnvironmentWindow

Afficher le fichier Open project: CarlosHBC/UnityDecompiled Class Usage Examples

Méthodes publiques

Méthode Description
CancelSelection ( ) : void
GetCurrentSelection ( ) : Cubemap
GetSelectedPositionOffset ( ) : Vector2
LookDevEnvironmentWindow ( LookDevView lookDevView ) : System
OnGUI ( int windowID ) : void
PositionToLatLong ( Vector2 position ) : Vector2
ResetShadowCubemap ( ) : void
SetRects ( Rect positionInLookDev, Rect GUIRect, Rect displayRect ) : void

Private Methods

Méthode Description
ComputeAngleOffsetFromMouseCoord ( Vector2 mousePosition ) : float
DrawLatLongThumbnail ( CubemapInfo infos, float angleOffset, float intensity, float alpha, Rect textureRect ) : void
DrawSelectionFeedback ( Rect textureRect, Color selectionColor1, Color selectionColor2 ) : void
GetFrameAndShadowTextureRect ( Rect textureRect, Rect &frameTextureRect, Rect &shadowTextureRect ) : void
GetInsertionRect ( int envIndex ) : Rect
GetThumbnailRect ( int envIndex ) : Rect
HandleMouseInput ( ) : void
IsPositionInInsertionArea ( Vector2 pos ) : int
IsPositionInThumbnailArea ( Vector2 pos ) : int
LatLongToPosition ( float latitude, float longitude ) : Vector2
RenderOverlayThumbnailIfNeeded ( ) : void

Method Details

CancelSelection() public méthode

public CancelSelection ( ) : void
Résultat void

GetCurrentSelection() public méthode

public GetCurrentSelection ( ) : Cubemap
Résultat UnityEngine.Cubemap

GetSelectedPositionOffset() public méthode

public GetSelectedPositionOffset ( ) : Vector2
Résultat Vector2

LookDevEnvironmentWindow() public méthode

public LookDevEnvironmentWindow ( LookDevView lookDevView ) : System
lookDevView LookDevView
Résultat System

OnGUI() public méthode

public OnGUI ( int windowID ) : void
windowID int
Résultat void

PositionToLatLong() public static méthode

public static PositionToLatLong ( Vector2 position ) : Vector2
position Vector2
Résultat Vector2

ResetShadowCubemap() public méthode

public ResetShadowCubemap ( ) : void
Résultat void

SetRects() public méthode

public SetRects ( Rect positionInLookDev, Rect GUIRect, Rect displayRect ) : void
positionInLookDev UnityEngine.Rect
GUIRect UnityEngine.Rect
displayRect UnityEngine.Rect
Résultat void