C# 클래스 UnityEditor.AvatarControl

파일 보기 프로젝트 열기: CarlosHBC/UnityDecompiled 1 사용 예제들

Private Properties

프로퍼티 타입 설명
AvatarControl System

공개 메소드들

메소드 설명
DrawBodyParts ( Rect rect, int shownBodyView, BodyPartFeedback bodyPartCallback ) : void
GetViewsThatContainBone ( int bone ) : List
ShowBoneMapping ( int shownBodyView, BodyPartFeedback bodyPartCallback, AvatarSetupTool bones, SerializedObject serializedObject, UnityEditor.AvatarMappingEditor editor ) : int

보호된 메소드들

메소드 설명
DrawBodyPart ( int shownBodyView, int i, Rect rect, BodyPartColor bodyPartColor ) : void
DrawBone ( int shownBodyView, int i, Rect rect, AvatarSetupTool bone, SerializedObject serializedObject, UnityEditor.AvatarMappingEditor editor ) : void

비공개 메소드들

메소드 설명
AvatarControl ( ) : System

메소드 상세

DrawBodyPart() 보호된 정적인 메소드

protected static DrawBodyPart ( int shownBodyView, int i, Rect rect, BodyPartColor bodyPartColor ) : void
shownBodyView int
i int
rect UnityEngine.Rect
bodyPartColor BodyPartColor
리턴 void

DrawBodyParts() 공개 정적인 메소드

public static DrawBodyParts ( Rect rect, int shownBodyView, BodyPartFeedback bodyPartCallback ) : void
rect UnityEngine.Rect
shownBodyView int
bodyPartCallback BodyPartFeedback
리턴 void

DrawBone() 보호된 정적인 메소드

protected static DrawBone ( int shownBodyView, int i, Rect rect, AvatarSetupTool bone, SerializedObject serializedObject, UnityEditor.AvatarMappingEditor editor ) : void
shownBodyView int
i int
rect UnityEngine.Rect
bone AvatarSetupTool
serializedObject SerializedObject
editor UnityEditor.AvatarMappingEditor
리턴 void

GetViewsThatContainBone() 공개 정적인 메소드

public static GetViewsThatContainBone ( int bone ) : List
bone int
리턴 List

ShowBoneMapping() 공개 정적인 메소드

public static ShowBoneMapping ( int shownBodyView, BodyPartFeedback bodyPartCallback, AvatarSetupTool bones, SerializedObject serializedObject, UnityEditor.AvatarMappingEditor editor ) : int
shownBodyView int
bodyPartCallback BodyPartFeedback
bones AvatarSetupTool
serializedObject SerializedObject
editor UnityEditor.AvatarMappingEditor
리턴 int