C# 클래스 UnityEditor.ASHistoryFileView

파일 보기 프로젝트 열기: CarlosHBC/UnityDecompiled 1 사용 예제들

공개 프로퍼티들

프로퍼티 타입 설명
m_ScrollPosition Vector2

Private Properties

프로퍼티 타입 설명
AllProjectKeyboard void
AssetViewKeyboard void
ContextMenuClick void
ControlIDForProperty int
DeletedItemsKeyboard void
DeletedItemsRootKeyboard void
DoFramingMindSelectionType void
FrameObject bool
GetActiveSelected HierarchyProperty
GetFirst HierarchyProperty
GetFirstSelected HierarchyProperty
GetLast HierarchyProperty
GetLastSelected HierarchyProperty
GetOneFolderImplicitSelection List
HandleFraming void
KeyboardGUI void
OpenAssetSelection void
ScrollTo void
ScrollToDeletedItem void
SelectionClick void
SetExpanded void
SetExpandedRecurse void
SetupDeletedItems void

공개 메소드들

메소드 설명
ASHistoryFileView ( ) : System
DoDeletedItemsGUI ( ASHistoryWindow parentWin, Rect theRect, GUIStyle s, float offset, float endOffset, bool focused ) : void
DoGUI ( ASHistoryWindow parentWin, Rect theRect, bool focused ) : void
DoRecover ( ) : void
FilterItems ( string filterText ) : void
GetAllDeletedItemGUIDs ( ) : string[]
GetImplicitProjectViewSelection ( ) : string[]
GetSelectedDeletedItemGUIDs ( ) : string[]
SelectDeletedItem ( string guid ) : void

비공개 메소드들

메소드 설명
AllProjectKeyboard ( ) : void
AssetViewKeyboard ( ) : void
ContextMenuClick ( object userData, string options, int selected ) : void
ControlIDForProperty ( HierarchyProperty property ) : int
DeletedItemsKeyboard ( ASHistoryWindow parentWin ) : void
DeletedItemsRootKeyboard ( ASHistoryWindow parentWin ) : void
DoFramingMindSelectionType ( ) : void
FrameObject ( Object target ) : bool
GetActiveSelected ( ) : HierarchyProperty
GetFirst ( ) : HierarchyProperty
GetFirstSelected ( ) : HierarchyProperty
GetLast ( ) : HierarchyProperty
GetLastSelected ( ) : HierarchyProperty
GetOneFolderImplicitSelection ( HierarchyProperty property, Hashtable selection, bool rootSelected, bool &retHasSelectionInside, bool &eof ) : List
HandleFraming ( ) : void
KeyboardGUI ( ASHistoryWindow parentWin ) : void
OpenAssetSelection ( ) : void
ScrollTo ( float scrollTop ) : void
ScrollToDeletedItem ( int index ) : void
SelectionClick ( HierarchyProperty property ) : void
SetExpanded ( int instanceID, bool expand ) : void
SetExpandedRecurse ( int instanceID, bool expand ) : void
SetupDeletedItems ( ) : void

메소드 상세

ASHistoryFileView() 공개 메소드

public ASHistoryFileView ( ) : System
리턴 System

DoDeletedItemsGUI() 공개 메소드

public DoDeletedItemsGUI ( ASHistoryWindow parentWin, Rect theRect, GUIStyle s, float offset, float endOffset, bool focused ) : void
parentWin ASHistoryWindow
theRect UnityEngine.Rect
s UnityEngine.GUIStyle
offset float
endOffset float
focused bool
리턴 void

DoGUI() 공개 메소드

public DoGUI ( ASHistoryWindow parentWin, Rect theRect, bool focused ) : void
parentWin ASHistoryWindow
theRect UnityEngine.Rect
focused bool
리턴 void

DoRecover() 공개 메소드

public DoRecover ( ) : void
리턴 void

FilterItems() 공개 메소드

public FilterItems ( string filterText ) : void
filterText string
리턴 void

GetAllDeletedItemGUIDs() 공개 메소드

public GetAllDeletedItemGUIDs ( ) : string[]
리턴 string[]

GetImplicitProjectViewSelection() 공개 메소드

public GetImplicitProjectViewSelection ( ) : string[]
리턴 string[]

GetSelectedDeletedItemGUIDs() 공개 메소드

public GetSelectedDeletedItemGUIDs ( ) : string[]
리턴 string[]

SelectDeletedItem() 공개 메소드

public SelectDeletedItem ( string guid ) : void
guid string
리턴 void

프로퍼티 상세

m_ScrollPosition 공개적으로 프로퍼티

public Vector2 m_ScrollPosition
리턴 Vector2