C# Class UnityEditor.ASHistoryFileView

Mostrar archivo Open project: CarlosHBC/UnityDecompiled Class Usage Examples

Public Properties

Property Type Description
m_ScrollPosition Vector2

Private Properties

Property Type Description
AllProjectKeyboard void
AssetViewKeyboard void
ContextMenuClick void
ControlIDForProperty int
DeletedItemsKeyboard void
DeletedItemsRootKeyboard void
DoFramingMindSelectionType void
FrameObject bool
GetActiveSelected HierarchyProperty
GetFirst HierarchyProperty
GetFirstSelected HierarchyProperty
GetLast HierarchyProperty
GetLastSelected HierarchyProperty
GetOneFolderImplicitSelection List
HandleFraming void
KeyboardGUI void
OpenAssetSelection void
ScrollTo void
ScrollToDeletedItem void
SelectionClick void
SetExpanded void
SetExpandedRecurse void
SetupDeletedItems void

Public Methods

Method Description
ASHistoryFileView ( ) : System
DoDeletedItemsGUI ( ASHistoryWindow parentWin, Rect theRect, GUIStyle s, float offset, float endOffset, bool focused ) : void
DoGUI ( ASHistoryWindow parentWin, Rect theRect, bool focused ) : void
DoRecover ( ) : void
FilterItems ( string filterText ) : void
GetAllDeletedItemGUIDs ( ) : string[]
GetImplicitProjectViewSelection ( ) : string[]
GetSelectedDeletedItemGUIDs ( ) : string[]
SelectDeletedItem ( string guid ) : void

Private Methods

Method Description
AllProjectKeyboard ( ) : void
AssetViewKeyboard ( ) : void
ContextMenuClick ( object userData, string options, int selected ) : void
ControlIDForProperty ( HierarchyProperty property ) : int
DeletedItemsKeyboard ( ASHistoryWindow parentWin ) : void
DeletedItemsRootKeyboard ( ASHistoryWindow parentWin ) : void
DoFramingMindSelectionType ( ) : void
FrameObject ( Object target ) : bool
GetActiveSelected ( ) : HierarchyProperty
GetFirst ( ) : HierarchyProperty
GetFirstSelected ( ) : HierarchyProperty
GetLast ( ) : HierarchyProperty
GetLastSelected ( ) : HierarchyProperty
GetOneFolderImplicitSelection ( HierarchyProperty property, Hashtable selection, bool rootSelected, bool &retHasSelectionInside, bool &eof ) : List
HandleFraming ( ) : void
KeyboardGUI ( ASHistoryWindow parentWin ) : void
OpenAssetSelection ( ) : void
ScrollTo ( float scrollTop ) : void
ScrollToDeletedItem ( int index ) : void
SelectionClick ( HierarchyProperty property ) : void
SetExpanded ( int instanceID, bool expand ) : void
SetExpandedRecurse ( int instanceID, bool expand ) : void
SetupDeletedItems ( ) : void

Method Details

ASHistoryFileView() public method

public ASHistoryFileView ( ) : System
return System

DoDeletedItemsGUI() public method

public DoDeletedItemsGUI ( ASHistoryWindow parentWin, Rect theRect, GUIStyle s, float offset, float endOffset, bool focused ) : void
parentWin ASHistoryWindow
theRect UnityEngine.Rect
s UnityEngine.GUIStyle
offset float
endOffset float
focused bool
return void

DoGUI() public method

public DoGUI ( ASHistoryWindow parentWin, Rect theRect, bool focused ) : void
parentWin ASHistoryWindow
theRect UnityEngine.Rect
focused bool
return void

DoRecover() public method

public DoRecover ( ) : void
return void

FilterItems() public method

public FilterItems ( string filterText ) : void
filterText string
return void

GetAllDeletedItemGUIDs() public method

public GetAllDeletedItemGUIDs ( ) : string[]
return string[]

GetImplicitProjectViewSelection() public method

public GetImplicitProjectViewSelection ( ) : string[]
return string[]

GetSelectedDeletedItemGUIDs() public method

public GetSelectedDeletedItemGUIDs ( ) : string[]
return string[]

SelectDeletedItem() public method

public SelectDeletedItem ( string guid ) : void
guid string
return void

Property Details

m_ScrollPosition public_oe property

public Vector2 m_ScrollPosition
return Vector2