메소드 | 설명 | |
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ClearDefinitions ( ) : void | ||
EffectExists ( string name ) : bool | ||
GetEffectList ( ) : string[] | ||
GetEffectParameters ( string effect ) : UnityEditor.Audio.MixerParameterDefinition[] | ||
Refresh ( ) : void | ||
RegisterAudioMixerEffect ( string name, |
메소드 | 설명 | |
---|---|---|
AddDefinitionRuntime ( string name, |
||
ClearDefinitionsRuntime ( ) : void | ||
EffectCanBeSidechainTarget ( |
||
GetAudioEffectNames ( ) : string[] | ||
GetAudioEffectParameterDesc ( string effectName ) : UnityEditor.Audio.MixerParameterDefinition[] |
public static GetEffectParameters ( string effect ) : UnityEditor.Audio.MixerParameterDefinition[] | ||
effect | string | |
리턴 | UnityEditor.Audio.MixerParameterDefinition[] |
public static RegisterAudioMixerEffect ( string name, |
||
name | string | |
definitions | ||
리턴 | bool |