C# Class UnityEditor.Audio.MixerEffectDefinitions

Show file Open project: CarlosHBC/UnityDecompiled Class Usage Examples

Public Methods

Method Description
ClearDefinitions ( ) : void
EffectExists ( string name ) : bool
GetEffectList ( ) : string[]
GetEffectParameters ( string effect ) : UnityEditor.Audio.MixerParameterDefinition[]
Refresh ( ) : void
RegisterAudioMixerEffect ( string name, MixerParameterDefinition definitions ) : bool

Private Methods

Method Description
AddDefinitionRuntime ( string name, MixerParameterDefinition parameters ) : void
ClearDefinitionsRuntime ( ) : void
EffectCanBeSidechainTarget ( AudioMixerEffectController effect ) : bool
GetAudioEffectNames ( ) : string[]
GetAudioEffectParameterDesc ( string effectName ) : UnityEditor.Audio.MixerParameterDefinition[]

Method Details

ClearDefinitions() public static method

public static ClearDefinitions ( ) : void
return void

EffectExists() public static method

public static EffectExists ( string name ) : bool
name string
return bool

GetEffectList() public static method

public static GetEffectList ( ) : string[]
return string[]

GetEffectParameters() public static method

public static GetEffectParameters ( string effect ) : UnityEditor.Audio.MixerParameterDefinition[]
effect string
return UnityEditor.Audio.MixerParameterDefinition[]

Refresh() public static method

public static Refresh ( ) : void
return void

RegisterAudioMixerEffect() public static method

public static RegisterAudioMixerEffect ( string name, MixerParameterDefinition definitions ) : bool
name string
definitions MixerParameterDefinition
return bool