C# 클래스 UnityEditor.Audio.AudioMixerEffectController

상속: Object
파일 보기 프로젝트 열기: CarlosHBC/UnityDecompiled 1 사용 예제들

공개 메소드들

메소드 설명
AudioMixerEffectController ( string name ) : System
ClearCachedDisplayName ( ) : void
DisallowsBypass ( ) : bool
GetDisplayString ( AudioMixerGroupController>.Dictionary effectMap ) : string
GetSendTargetDisplayString ( AudioMixerGroupController>.Dictionary effectMap ) : string
IsAttenuation ( ) : bool
IsDuckVolume ( ) : bool
IsReceive ( ) : bool
IsSend ( ) : bool

비공개 메소드들

메소드 설명
ContainsParameterGUID ( GUID guid ) : bool
GetCPUUsage ( UnityEditor.Audio.AudioMixerController controller ) : float
GetFloatBuffer ( UnityEditor.Audio.AudioMixerController controller, string name, float &data, int numsamples ) : bool
GetGUIDForMixLevel ( ) : GUID
GetGUIDForParameter ( string parameterName ) : GUID
GetValueForMixLevel ( UnityEditor.Audio.AudioMixerController controller, AudioMixerSnapshotController snapshot ) : float
GetValueForParameter ( UnityEditor.Audio.AudioMixerController controller, AudioMixerSnapshotController snapshot, string parameterName ) : float
Internal_CreateAudioMixerEffectController ( AudioMixerEffectController mono, string name ) : void
PreallocateGUIDs ( ) : void
SetValueForMixLevel ( UnityEditor.Audio.AudioMixerController controller, AudioMixerSnapshotController snapshot, float value ) : void
SetValueForParameter ( UnityEditor.Audio.AudioMixerController controller, AudioMixerSnapshotController snapshot, string parameterName, float value ) : void

메소드 상세

AudioMixerEffectController() 공개 메소드

public AudioMixerEffectController ( string name ) : System
name string
리턴 System

ClearCachedDisplayName() 공개 메소드

public ClearCachedDisplayName ( ) : void
리턴 void

DisallowsBypass() 공개 메소드

public DisallowsBypass ( ) : bool
리턴 bool

GetDisplayString() 공개 메소드

public GetDisplayString ( AudioMixerGroupController>.Dictionary effectMap ) : string
effectMap AudioMixerGroupController>.Dictionary
리턴 string

GetSendTargetDisplayString() 공개 메소드

public GetSendTargetDisplayString ( AudioMixerGroupController>.Dictionary effectMap ) : string
effectMap AudioMixerGroupController>.Dictionary
리턴 string

IsAttenuation() 공개 메소드

public IsAttenuation ( ) : bool
리턴 bool

IsDuckVolume() 공개 메소드

public IsDuckVolume ( ) : bool
리턴 bool

IsReceive() 공개 메소드

public IsReceive ( ) : bool
리턴 bool

IsSend() 공개 메소드

public IsSend ( ) : bool
리턴 bool