C# Class UnityEditor.Audio.AudioMixerEffectController

Inheritance: Object
ファイルを表示 Open project: CarlosHBC/UnityDecompiled Class Usage Examples

Public Methods

Method Description
AudioMixerEffectController ( string name ) : System
ClearCachedDisplayName ( ) : void
DisallowsBypass ( ) : bool
GetDisplayString ( AudioMixerGroupController>.Dictionary effectMap ) : string
GetSendTargetDisplayString ( AudioMixerGroupController>.Dictionary effectMap ) : string
IsAttenuation ( ) : bool
IsDuckVolume ( ) : bool
IsReceive ( ) : bool
IsSend ( ) : bool

Private Methods

Method Description
ContainsParameterGUID ( GUID guid ) : bool
GetCPUUsage ( UnityEditor.Audio.AudioMixerController controller ) : float
GetFloatBuffer ( UnityEditor.Audio.AudioMixerController controller, string name, float &data, int numsamples ) : bool
GetGUIDForMixLevel ( ) : GUID
GetGUIDForParameter ( string parameterName ) : GUID
GetValueForMixLevel ( UnityEditor.Audio.AudioMixerController controller, AudioMixerSnapshotController snapshot ) : float
GetValueForParameter ( UnityEditor.Audio.AudioMixerController controller, AudioMixerSnapshotController snapshot, string parameterName ) : float
Internal_CreateAudioMixerEffectController ( AudioMixerEffectController mono, string name ) : void
PreallocateGUIDs ( ) : void
SetValueForMixLevel ( UnityEditor.Audio.AudioMixerController controller, AudioMixerSnapshotController snapshot, float value ) : void
SetValueForParameter ( UnityEditor.Audio.AudioMixerController controller, AudioMixerSnapshotController snapshot, string parameterName, float value ) : void

Method Details

AudioMixerEffectController() public method

public AudioMixerEffectController ( string name ) : System
name string
return System

ClearCachedDisplayName() public method

public ClearCachedDisplayName ( ) : void
return void

DisallowsBypass() public method

public DisallowsBypass ( ) : bool
return bool

GetDisplayString() public method

public GetDisplayString ( AudioMixerGroupController>.Dictionary effectMap ) : string
effectMap AudioMixerGroupController>.Dictionary
return string

GetSendTargetDisplayString() public method

public GetSendTargetDisplayString ( AudioMixerGroupController>.Dictionary effectMap ) : string
effectMap AudioMixerGroupController>.Dictionary
return string

IsAttenuation() public method

public IsAttenuation ( ) : bool
return bool

IsDuckVolume() public method

public IsDuckVolume ( ) : bool
return bool

IsReceive() public method

public IsReceive ( ) : bool
return bool

IsSend() public method

public IsSend ( ) : bool
return bool