메소드 |
설명 |
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GetDefaultSceneCachePlayerConfig ( ) : Unity.MeshSync.SceneCachePlayerConfig |
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GetDefaultServerConfig ( ) : Unity.MeshSync.MeshSyncServerConfig |
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GetDefaultServerPort ( ) : ushort |
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GetOrCreateSettings ( ) : MeshSyncProjectSettings |
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GetSceneCacheOutputPath ( ) : string |
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GetServerPublicAccess ( ) : bool |
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MeshSyncProjectSettings ( ) : System |
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ResetDefaultSceneCachePlayerConfig ( ) : void |
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ResetDefaultServerConfig ( ) : void |
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SetDefaultServerPort ( ushort port ) : void |
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SetSceneCacheOutputPath ( string path ) : void |
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SetServerPublicAccess ( bool access ) : void |
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UpgradeVersionToLatest ( ) : void |
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ValidatePlayerConfigs ( ) : void |
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