C# 클래스 Unity.IL2CPP.Building.Platforms.PlatformSupport

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공개 메소드들

메소드 설명
Available ( RuntimePlatform runtimePlatform ) : bool
For ( RuntimePlatform runtimePlatform ) : PlatformSupport
MakeCppToolChain ( BuildingOptions buildingOptions ) : CppToolChain
MakeCppToolChain ( Unity architecture, BuildConfiguration buildConfiguration, bool treatWarningsAsErrors ) : CppToolChain
PostProcessProgramBuildDescription ( ProgramBuildDescription programBuildDescription ) : ProgramBuildDescription
RegisterRunner ( ) : void
Supports ( RuntimePlatform platform ) : bool
TryFor ( RuntimePlatform runtimePlatform, PlatformSupport &support ) : bool

보호된 메소드들

메소드 설명
PlatformSupport ( ) : System

비공개 메소드들

메소드 설명
AllTypes ( ) : IEnumerable

메소드 상세

Available() 공개 정적인 메소드

public static Available ( RuntimePlatform runtimePlatform ) : bool
runtimePlatform Unity.IL2CPP.Common.RuntimePlatform
리턴 bool

For() 공개 정적인 메소드

public static For ( RuntimePlatform runtimePlatform ) : PlatformSupport
runtimePlatform Unity.IL2CPP.Common.RuntimePlatform
리턴 PlatformSupport

MakeCppToolChain() 공개 메소드

public MakeCppToolChain ( BuildingOptions buildingOptions ) : CppToolChain
buildingOptions Unity.IL2CPP.Building.BuildingOptions
리턴 CppToolChain

MakeCppToolChain() 공개 추상적인 메소드

public abstract MakeCppToolChain ( Unity architecture, BuildConfiguration buildConfiguration, bool treatWarningsAsErrors ) : CppToolChain
architecture Unity
buildConfiguration BuildConfiguration
treatWarningsAsErrors bool
리턴 CppToolChain

PlatformSupport() 보호된 메소드

protected PlatformSupport ( ) : System
리턴 System

PostProcessProgramBuildDescription() 공개 메소드

public PostProcessProgramBuildDescription ( ProgramBuildDescription programBuildDescription ) : ProgramBuildDescription
programBuildDescription ProgramBuildDescription
리턴 ProgramBuildDescription

RegisterRunner() 공개 메소드

public RegisterRunner ( ) : void
리턴 void

Supports() 공개 추상적인 메소드

public abstract Supports ( RuntimePlatform platform ) : bool
platform Unity.IL2CPP.Common.RuntimePlatform
리턴 bool

TryFor() 공개 정적인 메소드

public static TryFor ( RuntimePlatform runtimePlatform, PlatformSupport &support ) : bool
runtimePlatform Unity.IL2CPP.Common.RuntimePlatform
support PlatformSupport
리턴 bool