C# 클래스 UHSampleGame.Screens.LoadScreen

상속: UHSampleGame.ScreenManagement.Screen
파일 보기 프로젝트 열기: holtkampw/UH-Sample-XNA-Project

공개 메소드들

메소드 설명
Draw ( GameTime gameTime ) : void
HandleInput ( ) : void
LoadContent ( ) : void
LoadScreen ( LevelType levelType, PlayerSetup playerTypes ) : System
Reload ( ) : void
UnloadContent ( ) : void
Update ( GameTime gameTime ) : void

비공개 메소드들

메소드 설명
BackgroundWorkerThread ( ) : void

Worker thread draws the loading animation and updates the network session while the load is taking place.

DrawLoadAnimation ( GameTime gameTime ) : void

Calls directly into our Draw method from the background worker thread, so as to update the load animation in parallel with the actual loading.

GetGameTime ( long &lastTime ) : GameTime

Works out how long it has been since the last background thread update.

메소드 상세

Draw() 공개 메소드

public Draw ( GameTime gameTime ) : void
gameTime Microsoft.Xna.Framework.GameTime
리턴 void

HandleInput() 공개 메소드

public HandleInput ( ) : void
리턴 void

LoadContent() 공개 메소드

public LoadContent ( ) : void
리턴 void

LoadScreen() 공개 메소드

public LoadScreen ( LevelType levelType, PlayerSetup playerTypes ) : System
levelType LevelType
playerTypes UHSampleGame.Players.PlayerSetup
리턴 System

Reload() 공개 메소드

public Reload ( ) : void
리턴 void

UnloadContent() 공개 메소드

public UnloadContent ( ) : void
리턴 void

Update() 공개 메소드

public Update ( GameTime gameTime ) : void
gameTime Microsoft.Xna.Framework.GameTime
리턴 void