Method | Description | |
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Draw ( |
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HandleInput ( ) : void | ||
LoadContent ( ) : void | ||
LoadScreen ( LevelType levelType, |
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Reload ( ) : void | ||
UnloadContent ( ) : void | ||
Update ( |
Method | Description | |
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BackgroundWorkerThread ( ) : void |
Worker thread draws the loading animation and updates the network session while the load is taking place.
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DrawLoadAnimation ( |
Calls directly into our Draw method from the background worker thread, so as to update the load animation in parallel with the actual loading.
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GetGameTime ( long &lastTime ) : |
Works out how long it has been since the last background thread update.
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public Draw ( |
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gameTime | ||
return | void |
public LoadScreen ( LevelType levelType, |
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levelType | LevelType | |
playerTypes | ||
return | System |
public Update ( |
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gameTime | ||
return | void |