메소드 | 설명 | |
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CalculateMyCurrentDamage ( Hero globalTarget, bool checkForRange = false ) : float | ||
CalculateMyDamage ( Hero globalTarget ) : float | ||
CanRockedHit ( Hero globalTarget ) : bool | ||
ClosestToMouse ( Hero source, float range = 600 ) : Hero | ||
HandleEffect ( Hero target ) : void | ||
InFront ( Unit unit, Unit target, float distance ) : System.Vector3 |
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IsAbilityEnable ( string name ) : bool | ||
IsItemEnable ( string name ) : bool | ||
PriorityHelper ( System.Item item ) : uint | ||
UnHandleEffect ( Hero target ) : void |
public static CalculateMyCurrentDamage ( Hero globalTarget, bool checkForRange = false ) : float | ||
globalTarget | Hero | |
checkForRange | bool | |
리턴 | float |
public static CalculateMyDamage ( Hero globalTarget ) : float | ||
globalTarget | Hero | |
리턴 | float |
public static CanRockedHit ( Hero globalTarget ) : bool | ||
globalTarget | Hero | |
리턴 | bool |
public static ClosestToMouse ( Hero source, float range = 600 ) : Hero | ||
source | Hero | |
range | float | |
리턴 | Hero |
public static InFront ( Unit unit, Unit target, float distance ) : System.Vector3 | ||
unit | Unit | face |
target | Unit | where |
distance | float | |
리턴 | System.Vector3 |
public static IsAbilityEnable ( string name ) : bool | ||
name | string | |
리턴 | bool |
public static PriorityHelper ( System.Item item ) : uint | ||
item | System.Item | |
리턴 | uint |