C# Class TinkerAnnihilation.Helper

Show file Open project: JumpAttacker/EnsageSharp

Public Methods

Method Description
CalculateMyCurrentDamage ( Hero globalTarget, bool checkForRange = false ) : float
CalculateMyDamage ( Hero globalTarget ) : float
CanRockedHit ( Hero globalTarget ) : bool
ClosestToMouse ( Hero source, float range = 600 ) : Hero
HandleEffect ( Hero target ) : void
InFront ( Unit unit, Unit target, float distance ) : System.Vector3

IsAbilityEnable ( string name ) : bool
IsItemEnable ( string name ) : bool
PriorityHelper ( System.Item item ) : uint
UnHandleEffect ( Hero target ) : void

Method Details

CalculateMyCurrentDamage() public static method

public static CalculateMyCurrentDamage ( Hero globalTarget, bool checkForRange = false ) : float
globalTarget Hero
checkForRange bool
return float

CalculateMyDamage() public static method

public static CalculateMyDamage ( Hero globalTarget ) : float
globalTarget Hero
return float

CanRockedHit() public static method

public static CanRockedHit ( Hero globalTarget ) : bool
globalTarget Hero
return bool

ClosestToMouse() public static method

public static ClosestToMouse ( Hero source, float range = 600 ) : Hero
source Hero
range float
return Hero

HandleEffect() public static method

public static HandleEffect ( Hero target ) : void
target Hero
return void

InFront() public static method

public static InFront ( Unit unit, Unit target, float distance ) : System.Vector3
unit Unit face
target Unit where
distance float
return System.Vector3

IsAbilityEnable() public static method

public static IsAbilityEnable ( string name ) : bool
name string
return bool

IsItemEnable() public static method

public static IsItemEnable ( string name ) : bool
name string
return bool

PriorityHelper() public static method

public static PriorityHelper ( System.Item item ) : uint
item System.Item
return uint

UnHandleEffect() public static method

public static UnHandleEffect ( Hero target ) : void
target Hero
return void