C# 클래스 TiledTerrainDemo.DemoLandscape.DemoTerrainRenderer

상속: IDisposable
파일 보기 프로젝트 열기: willcraftia/TestXna 1 사용 예제들

공개 메소드들

메소드 설명
DemoTerrainRenderer ( GraphicsDevice graphicsDevice, Microsoft.Xna.Framework.Content.ContentManager content, CDLODSettings settings ) : System
Dispose ( ) : void
Draw ( GameTime gameTime, CDLODSelection selection ) : void
InitializeHeightColors ( HeightColorCollection heightColors ) : void
InitializeMorphConsts ( ICDLODVisibleRanges visibleRanges ) : void

비공개 메소드들

메소드 설명
Dispose ( bool disposing ) : void

메소드 상세

DemoTerrainRenderer() 공개 메소드

public DemoTerrainRenderer ( GraphicsDevice graphicsDevice, Microsoft.Xna.Framework.Content.ContentManager content, CDLODSettings settings ) : System
graphicsDevice GraphicsDevice
content Microsoft.Xna.Framework.Content.ContentManager
settings Willcraftia.Xna.Framework.Terrain.CDLOD.CDLODSettings
리턴 System

Dispose() 공개 메소드

public Dispose ( ) : void
리턴 void

Draw() 공개 메소드

public Draw ( GameTime gameTime, CDLODSelection selection ) : void
gameTime Microsoft.Xna.Framework.GameTime
selection Willcraftia.Xna.Framework.Terrain.CDLOD.CDLODSelection
리턴 void

InitializeHeightColors() 공개 메소드

public InitializeHeightColors ( HeightColorCollection heightColors ) : void
heightColors HeightColorCollection
리턴 void

InitializeMorphConsts() 공개 메소드

public InitializeMorphConsts ( ICDLODVisibleRanges visibleRanges ) : void
visibleRanges ICDLODVisibleRanges
리턴 void