메소드 | 설명 | |
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DemoTerrainRenderer ( GraphicsDevice graphicsDevice, Microsoft.Xna.Framework.Content.ContentManager content, |
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Dispose ( ) : void | ||
Draw ( |
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InitializeHeightColors ( |
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InitializeMorphConsts ( ICDLODVisibleRanges visibleRanges ) : void |
메소드 | 설명 | |
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Dispose ( bool disposing ) : void |
public DemoTerrainRenderer ( GraphicsDevice graphicsDevice, Microsoft.Xna.Framework.Content.ContentManager content, |
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graphicsDevice | GraphicsDevice | |
content | Microsoft.Xna.Framework.Content.ContentManager | |
settings | ||
리턴 | System |
public Draw ( |
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gameTime | ||
selection | ||
리턴 | void |
public InitializeHeightColors ( |
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heightColors | ||
리턴 | void |
public InitializeMorphConsts ( ICDLODVisibleRanges visibleRanges ) : void | ||
visibleRanges | ICDLODVisibleRanges | |
리턴 | void |