프로퍼티 | 타입 | 설명 | |
---|---|---|---|
ActPlayingList | List |
||
ActStoreList | List |
||
AttachToOwner | |||
ColliOffset | Point | ||
ColliRect | |||
Color | Color | ||
Depth | float | ||
Origin | Vector2 | ||
Owner | |||
Position | Vector2 | ||
Rotation | float | ||
Scale | Vector2 | ||
Slaves | List |
||
SpriteEffect | SpriteEffects | ||
Tags | object>.Dictionary | ||
isActStoped | bool | ||
isColli | bool | ||
isEnd | bool | ||
isShown | bool |
프로퍼티 | 타입 | 설명 | |
---|---|---|---|
Game | Microsoft.Xna.Framework.Game | ||
_manager |
메소드 | 설명 | |
---|---|---|
ASprite ( |
||
ASprite ( Microsoft.Xna.Framework.Game game ) : System | ||
AddAct ( |
||
AddSlave ( |
||
AllUpdate ( |
||
ClearAct ( ) : void | ||
Initialize ( ) : void | ||
PauseOrContinueAct ( int index ) : void | ||
PlayAct ( ) : void | ||
PostUpdate ( |
||
PreUpdate ( |
||
StopAct ( ) : void | ||
Update ( |
메소드 | 설명 | |
---|---|---|
addSlaveToManger ( |
public ASprite ( Microsoft.Xna.Framework.Game game ) : System | ||
game | Microsoft.Xna.Framework.Game | |
리턴 | System |
public AllUpdate ( |
||
gameTime | ||
리턴 | void |
public PostUpdate ( |
||
gameTime | ||
리턴 | void |
public PreUpdate ( |
||
gameTime | ||
리턴 | void |
public Update ( |
||
gameTime | ||
리턴 | void |
public Rectangle,Microsoft.Xna.Framework ColliRect | ||
리턴 |